Just posted this build a few days ago. With Rakk attack it just melts. You can still switch between FA and Gamma, but with the new anointments it just wrecks in M4,… (pics below) (the bonus from grenade and on gun stack)
Constant heals from Rakks and shield. If ammo is needed instead of picking some up, will just enter FA and melee some chumps with relic using MOAR Linoge you have infinite ammo, 5 hits usually fills.
Base max bonus dmg with no Mods: 213.5% (seems like nothing big, however,…)
ASE x1: 263.5%
ASE x2: 313.5%
From Mods:
1 point extra Frenzy adds: 10.4% Dmg
1 pont extra Most Dang Game adds: 10.4% dmg
Crit and mob bonuses and extra projectile from hunter tree just means even more damage.
DISCLAIMER:
Keep in mind, and others have pointed out, this is very anointment based build. Gear does not matter a whole lot, but what procs “at end of action skill” does.
If you go Gamma Burst using this build with Red Fang, look for: “+65% Damage While Gamma Burst is active” Maybe AS cool down bonus for that one as well.
Also I have dabbed into Megavore with this set up and honestly it seems to be weaker. You would think otherwise, but Furious Attack seems to add more damage even without the extra crits and melts enemies faster.
Master:
3/3 Persistence Hunter
2/5 Ferocity
1/3 He Bites!
3/5 Who Rescued Who?
5/5 Frenzy
1/1 Psycho Head on a Stick (or elsewhere if not proccing)
5/5 Barbaric Yawp
1/3 Pack Tactics
Stalker:
5/5 Furious Attack
Hunter:
5/5 Interplanetary Stalker
5/5 Hunter’s Eye
5/5 Two F4ng
3/3 Big Game
3/3 The Most Dangerous Game
1/1 Galactic Shadow (Optional / put point in Pack Tactics if dont like skill)
Pet: for damage Horned Skag
Mods: Red Fang and/or Bounty Hunter
(healing relic also helps for sponginess)