We need to go back to multiple modifiers, at least you had a chance to swap to another weapon and do damage.
Enemies and bosses just become pure bullet sponges now.
just dial it down to M3
You can do, but there are new legendaries that are gated behind M4.
Simply increasing enemies health bars is a super lazy and unimaginative way to increase difficulty.
There is nothing āmayhemā about mayhem mode - where are the wacky modifiers? Low grav on any map, enemies with legendary weapons, giant bobble head enemies, new enemy types with new attacks, slags bursting out of dead enemies ⦠I donāt know Iām not a dev but spitballing ideas is still coming up with better stuff than just +50% this and -50% the other.
Itās boring just having one positive modifier. You feel more pigeonholed into one playstyle.
I want new stuff man.
⦠Thatās the point? The very point of M4 was to be extremely challenging so that the top player have something to distract themselves with.
Personnally I love it. No more ā ā ā ā ā ā ā modifier randomly increasing or decreasing the difficulty, just plain challenge that force you to use the terrain and strategy against enemies. The only problem with this flat health/armor/shield bonus is that it increase the difference between weak ennemies and strong one manyfold.
Basic enemy finally feel like enemy, but annointed require a whole ten minute fight
what better drop in M4 ??? nothing same item score but very tiny more BUT kill bosses is super long i spend allmy ammo to kill Haunt omg adn drop what 1 legendary total crap ROFL +700% really?? but when mobs and bosses have +1000% all and weaons and items what drop have same dmg and etc. its super bad joke rofl i see only new bugs and nothing better after last fix
Mayhem 4 is incredibly hard! Though its probably supposed to be. The amount of ammunition required to beat the enemy is insane. Iām kinda maxed out in terms of gear so survival isnāt difficult but holy moly Iām burning up all my ammo on just 2 or 3 badass enemies. Dont care if they lower or increase the difficulty but I need more ammo capacity than I currently have.
Even Flak suffer from some amno problem, with his full crit build, the more amno saving build in the game.
They indeed need to make SUD go higher with M4
Exactly - itās not actual difficulty. Emptying mag after mag after mag into a single enemy is just not fun.
The loot quality decrease even on mayhem 4 is super noticeable. Wasnāt it higher before on mayhem 3? My guardian perks are still not working, but Iām trying things out and farming some enemies but Iām getting less than before. Kinda sucks.
If you donāt find it fun, donāt play it. Mayhem 4 is perfect for putting your builds to the test.
I just got 7 legendary from GW kill on M4(4 of them were class mods)⦠Who btw I can still insta kill with Zane no exploit.
Itāll be a lot more manageable when the guardian perks start working again. Think people get tired of nerfs and bugs. Canāt blame em.
M4 is 850% health and 1000% shield and armor, which is massive but can still be done.
yeah i agree. the idea that they take too much to kill. its not so much just āhardā but more time consuming and just forces u out of ammo harder and faster than ever before.
Thatās really the only way to increase difficulty without having to spend a ā ā ā ā ton of development time on entirely new assets. M4 is fine if you have a high damage build and make accurate shots, or if you have ammo regen.
True but I would expect that development time and resource to be spent.
The end game is pivotal to borderlands (to any looter-shooter) and they have had 3 previous games to learn from.
Increasing enemy health and time to kill really isnāt the only way to increase difficulty (which it doesnāt do) itās just the laziest. With the years of time spent and huge budget ⦠I expect better than āmayhemā mode.
100% agree⦠MM has almost infinite potiental?