As I’ve mentioned, in BL1 & 2 I generally only do 1Life runs.
I’ve been musing on a circumstance in BL1 that I’m torn on.
When I begin a BL1 one life run, I go to T-Bone junction and grab a bunch of stuff from the 4 grey/red chests there and sell 'em.
On the way, sometimes I miss the jump from the lower red chest on the broken walkway section.
When I do, I generally delete the character, losing about 40 minutes of progress.
However, I’ve been thinking about this.
As we know, falling off the edge in T-Bone junction does not cost you a respawn fee, and you do not get any death animation.
So, what is it? Is falling off a death, or are you falling into a very broad fast travel field that exists under T-Bone to simply teleport you back to solid footing?
Thoughts? I recognize that this matters only to about the 10 people who still do 1Life in BL1, but it’s been on my mind.
Death, or fast travel?
–RoA
For my no-death runs I count it as a death. If I recall correctly, the edges of the screen go red and the death scream is triggered. My memory could just be bad, though, and if it is, then I would still count it as a death anyway. Functionally, it is no different from Lilith using Phasewalk to run off of the cliff around Crawmerax. She will respawn downstairs without paying the death fee. Another version of that is avoiding death by turret in Rust Commons West when getting the red chest that is out of bounds. You can walk off the cliff in a specific way to avoid the fee, but it is still a death as far as I am concerned. Also, saving and quitting to avoid death is something I regard as cheating.
The only absolutely unavoidable case of getting to Fast Travel without a fee is doing the Armory missions. Besides being forced by plot, the only excuse for this one is a lack of both a death scream and the screen going red. It would have been nice if you could just plant the bomb, then leave, but such is life. It could have been cool to get a “walking away from the big explosion” cinematic for it.
Back on topic, it is ultimately up to the rules you set for yourself. I have plenty of self-imposed rules, such as no entering the DLCs out of order, or after the completion of the main plot. You could just as well treat it as a giant safety net for the area if there is no red screen/death scream if your conscious is okay with that.
Everyone has different rules. I used to fight Mad Mel in a way fellow no-death player MeltintheSun (if I recall his name correctly) regards as cheating (parking vehicle on ramp, running inside to trigger fight, running back and jumping in the vehicle, jumping out and relatively safely sniping Mad Mel while only taking damage from the occasional rocket or thrown buzzaxe) for his purposes. I now use a new way that could also be regarded as cheating (I jump up on a rock inside the arena, and for whatever reason I cannot be hit there) as it is even safer than the old way. Are they both cheating? One? The other? Does it matter? Let your conscious decide.
I agree with most of your points, and will continue to delete my character on the odd times when I fall off in T-Bone. Feels appropriate in my one-life world also.
I don’t do the DLCs in order cuz I don’t know what the order is (and don’t particularly want to), I gave up on BL1 when it first came out and only really got into it after the April remaster, so don’t know what order they happened in.
As for Knoxx, I just don’t complete the DLC. I dislike the auto-death in the Armory, so I just get to the end and don’t go in the story way. I have used the fall through the floor glitch just to check out the boxes, but I’ve never gotten anything interesting in the 3 times I’ve done that so don’t care, I can get pearls from Craw.
Thanks for your perspective.
–RoA
DLCs are in the order they appear on the Fast Travel. If for some bizarre reason that is not the case, it goes: Zombies, Moxxi, Knoxx, Robolution. I do it because I like for the story to stay coherent. Athena’s cutscene to open the Knoxx DLC makes no sense at all if you head there from Fyrestone. Also, fighting… pretty much every boss in the Robolution really ensures it goes last. Different strokes for different folks and all that.
Killing Crawmerax is canon, so that means blowing up the Armory is canon given, according to the story, the Armory’s detonation is what woke Crawmerax up . All that means is blowing up the Armory did not have the intended effect of killing the Vault Hunters. Also, the Robolution happens some time after Knoxx, so they could not have died when the Armory detonated.
It was fantastically lazy design and writing by the developers of the Knoxx DLC when it came to that, but oh well.
I’d call it a death but it’s entirely up to you, as @bryanswpaulsen said. What feels like cheating to me (e.g. cheesing the Mad Mel fight) may not to you. What feels like cheating to Bryan (e.g. farming the cliff chest in RCW) does not to me!
I have chosen not to cheese money by going to T-bone, but again that’s up to you. I’ve done enough one-life runs to know that money is a non-issue once you move past the earliest part of the game…definitely by the time you reach Dahl Headlands. It would make the early game less tiresome (constant ammo issues) but I doubt it would make any difference in the outcome of the run. I always die to something stupid, and from reading your posts the last couple months, I see that so do you…
Oh, and I think an estimate of 10 people doing BL1 one-life runs may be about seven too high!