Of course it would be good. Not questioning that.
But it’s like asking for… unicorns and rainbows. (No offense taken btw.)
2 Likes
Bruh. No other vault hunter can refresh their action skill like CCC does. It’s not just a random skill. It very specifically interacts with your action skill in a way that not only doesn’t synergize at all with seein red; it hinders it from being a viable way of specing your points. None of the other VHs have a capstone that is quite literally anti-synergistic with their other skills (CCC, good misfortune, and borrowed time btw).
Comparing it to asking for unicorns and rainbows is a bit ridiculous, considering time and time again the devs have said their goal is to allow as many viable builds as possible. The thing that actually doesn’t make sense is the fact that Zane has a capstone which completely works against multiple of his other skills, even in the same tree.
Does Zane need action skill refresh (via CCC, or even techspert com) to proc seein red? No, surely not. But would it promote the build diversity they want? Absolutely. It wouldn’t be OP, but it would definitely help Zane’s big problem of anti-synergistic skills. Which, again, isn’t really a problem that other vault hunters have.
1 Like
xepptizz
(Xepptizz)
November 9, 2019, 9:19pm
#12
Hmmm, I’d argue that most of his skills clash with one another. Uptoo the point it seems like purposeful design.
I could list all the contradictions in Zane’s trees, but if you main him, you know what I’m talking about.
I would love to see CCC synergize with Seein Red, but let’s not pretend that’s the only anti synergy skill.
2 Likes
Yeah, sure. I don’t disagree. Just explaining this specific one because it’s the thread topic.
Purposeful or not, it seems like poor design. Which we can help them improve, with constructive suggestions.
sammantixbb
(I guess no one goes here anymore)
November 9, 2019, 10:14pm
#14
Okay, so. Capstone aren’t necessarily supposed to be “the most powerful skill available” they just have a solid theme tie to the rest of the tree and change how the game is played…almost entirely. They introduce a new mechanic.
Moze’s Tenacious Defense doesn’t synergize with a Super Low HP build because it won’t activate if you get hit below health gate.
The thing with the skills is you have to choose what you want. If you’re running a CCC build, you don’t want Seeing Red.
Seeing Red is a skill designed to get Zane into top performance before he kills things, so he can prolong the kill skills with actual kills. There’s a skill in that tree that extends the AS Duration if you make kills. Your hope is to See Red. Then just keep killing til it’s over.
I’m not even sure how you think your idea would help in bosses with no adds…because then there’s no adds to freeze…so there’s no CCC to proc anyway? If there’s something to freeze, there’s something to kill, which means you don’t even need Seeing Red because you’ve killed something.
And yeah, Action Skill End anointments aren’t a reliable source of anything on Zane. Lol.
CCC can be procced by rapidly stacking brainfreeze on bosses
2 Likes
Puretek
November 10, 2019, 6:06am
#16
Adding a little blurb to CCC saying something like “Each duration reset acts as action skill start/end” could certainly be doable. It would also make many builds that use CCC get some more synergy. But considering that this is already one of the most common playstyles out there for Zane, I think other parts of his kit need to be considered for changes first so more playstyles become available.
2 Likes
kantormill
(kantormill)
November 12, 2019, 2:05pm
#17
The more I think about this the more I think it’s the only way I’ll go back to ccc build. Especially when playing co-op. Unless your group actively let’s you finish off mobs, might as well not even take kill skills. My uptime for kill skills in my last session was under 50%. Probably need to git gud but shield / clone for seein’ red are more fun.
acpn22
(Acpn22)
November 12, 2019, 7:59pm
#18
I run a CCC/seeing red build. Activating the barrier activates all my kill skills which then let’s me finish off mobs/bosses quickly. If I fail to control the mob I can run under cover refresh then activate the barrier again. I ran a nova clone and a facepuncher clone builds, but I am simply better when I am only juggling the barrier. Also I noticed my dps seemed more consistent.
I get the feeling Zane was the result of a huge brainstorm session where everyone threw in all these cool ideas, but no one bothered to trim them down to a coherent strategy. If they would either remove the shield requirements from the barrier skill tree or the action skill requirement of the clone tree it would increase passives and make it a little easier to build around his skills. Right now he is a mess, aside from the CCC builds and the other two i mentioned above that I have seen in this forum. He is the most defensive character in bl3 even though it may take a little longer to get through content. Now that the particle effects of the barrier and the rocket spamming mobs are a bit toned down, it’s easier to aim and he’s not that far off other vh’s. If GBX would just sharpen the focus a bit he could be as good as the other vault hunters.
1 Like