what happens if i get upwards of 100% damage reduction?
the most ive managed to get is 111%, but with a breaker class mod and the 18% damage redcution line on an artifact, it would be possible to get up to 158% when getting the full benefits of the breaker class mod.
Am i invulnerable to damage at 100%? does damage reduction have diminishing returns? thanks
13igTyme
(RIP Kevin - 11/21/19 - Gone but not forgotten.)
#2
Damage taken = damage / (1+damage reduction)
So if you have 111% dmg reduction, and enemy dmg is 1000, you suffer 1000/(1+1,11)=474 damage.
Also damage reduction isn’t the same as damage resistance.
I missed the terror. Well I think if all of it would be active at max numbers you could get 60% less damage. Also the final calculation is more complex if you want to include elemental damage and other types.
and also, with the elemental resist skill and fire element being our only weakness, we could get pretty tanky, same with the splash damage reduction. since if i understand this correctly, these would work multiplicatively with the 111% damage reduction? basicly the 1000 will do 600 if its splash, and then the 600 will do around 270 with the 111% damage reduction
Don’t mix up the different mitigations. Damage Reduction is different from Damage Resistance. Reduction is calculated as outlined by @GrzesPL while resistance is linear. With 100% resistance, you become immune to a damage type.
Helping Hands and One With Nature are both reduction modifiers. Arms Deal should be reduction as well but I haven’t made any tests to confirm it. However, on shields and artifacts for example you’ll find resistances.