Moze has bad anointments

Is it me, or does Moze have really bad anointment’s. I trade items quite a bit and I notice that Amara’s anointments are very much sought after and give her some very high bonuses off of her superior action skill. Nobody wants an item with a Moze specific anointment.

If Moze is supposed to be the Gunner, why doesn’t she have decent anointement aimed at gun damage? I mean, her class specific +40% for two mags is actually worse than the +50% damage anointment that every class can use.

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Im interested in what Moze players think here too.

I dont play Moze (yet), but i noticed all her anointment for bonus damage involve the Iron Bear or Auto bear.

From what i have gathered, Iron bear is not useful in M3, and also the length of time it takes to get in/out of Iron bear plus the animation is a big long. Especially when compared to Amara.

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:joy::joy::joy::joy:

On almost any Moze, 2 mags can be The Rest Of The Map.

That said: bonus incendiary damage while Auto Bear is active. If you give Beary target softening and Capacitive Armiture (spelling), this will pile well with other skills to Burn Through Everything. Using a Rocketeer? Com will make this longer.

Nova on Bear entrance/exit helps Clear The Area around you to make things more squishy.

It’s all about Synergy. Amara’s are powerful because there’s no real synergy to happen. Very few people are looking for them “better handling during Phasegrasp” one. But 300 plus melee or weapon damage for using your one shot attack that probably missed a lot of enemies is a way to make the two skills that are kinda looked at poorly get used more often.

I assume they made it weaker because Moze doesn’t have to reload as much. Does it make sense? No. Like you said, you can use the ASE one and not be limited by the element. The only one I bother keeping is the +120% splash damage one, because it’s close enough to the +125% ASE version.

On any other character, you get the bonus the whole map because your action skill is on a short cool down. For Moze, you get to use your action skill about every 18 seconds. And then you spend about 6 seconds getting in and out of Iron Bear because of the animation.

Keep in mind you aren’t actually using a Moze anointment because they are all bad. You may be using +50% damage, which everyone has access to. Point is that Moze’s best anointments are all non-Moze anointments. Amara anointments are powerful and any trader can see that they are in high demand. Nobody wants Moze junk anointments.

Sure there are options to change your entire build to make Iron Bear not a complete gimp but nobody is doing that. They are just leveling up Amara characters.

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there is an anointed affix that gives +100% weapon dmg after action skill, but yea right now i feel the +120% splash dmg for 18 sec is the only good bonus moze has, the terror ones are also interesting but they aren’t class specific

also it sux that so many anointed bonus have vague descriptions, aka those +x% for a short time, no idea how long it lasts and u don’t see any tooltips either xD

I had to sit there and count, but it was about 10 or 12 seconds

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The bonus damage while Auto Bear is deployed is also really low (20% I think). Why would I even bother with that when I can have 40 or 50% damage for two mags?

Yeah they need quite abit of a rework. Same goes for some of Fl4k’s and Zanes anointments, and maybe Amara’s Phasegrasp one. But as far as poorly-thought out anointments go, Moze is pretty much the worst offendor.

I don’t know, I feel they should have just given her a souped up version of the 2 mags, like “after exiting Iron Bear, gain +80% xx damage for the next 2 magazines” or better “+100% xx damage for your next magazine”.

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Zane + damage on SNTNL anointments are very popular.

Should be something like giving IB buffs based on Moze kills, and giving Moze buffs based on IB kills. That way it pushes you towards utilising both phases, rather than building for one or the other.

I mean they’ve got plans to buff up IB generally, and that’s great, but at the end of the day either IB will be better than Moze or it’ll be worse, and we’ll build accordingly. If they want us to use both, then there needs to be some interplay.

Incidentally, that one that gives “weapon damage”, is that additive with gun damage? If so, it’s significantly worse than it looks, given that Moze can have upwards of +200% gun damage from skills.

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Some of the anointment bonuses for Moze make little-to-no sense when compared to others on the menu. For example, you literally have to spend skill points to reach Auto Bear and reap lesser anointment bonuses from it than generic anointments for bonus damage which any vault hunter can profit from, without having to spend a single skill point to do it.

The best anointment that belongs to Moze is the 40% bonus incendiary damage for the next 2 mags after exiting Iron Bear and (unless I’m mistaken) although that bonus is always incendiary, it can still be potentially bested by the 50% bonus elemental damage that all characters can enjoy.

Random question: does anyone know where the anointed bonus incendiary damage fits into the damage formula and whether it is additive or multiplicative? Because the bonus fire damage from Stoke the Embers is multiplicative (not additive) with the base fire damage multiplier, so I’m curious how the anointed bonus fits into the equation.

i like the +50% elemental damage for next 2 mags annointment on Moze since with the right build - that will be a permanent bonus (as long as you don’t swap guns).

I want to find a cryo butcher with +50% radiation / 50% shock so that i’m always hitting all 3 elemental health bars for at least neutral damage.

I agree with you that the +50% is Moze’s best anointment. That is my point - her best - and really only viable anointment, is a non Moze specific anointment.

yeah that’s true. Hopefully once the IB gets buffed, the rocketeer com will become more useful which will make her autobear annointments more useful… but we’ll see

I just had a thought that I don’t think anyone has brought up in the past (or I missed it).

If nade/shield ASE element anoints had a ‘next 2 mags’ variant like weapons then that would put Moze on equal footing with other VH’s using ASE’s. She would be able to make the best use of this variant then anyone while everyone else makes better use of the ‘short time’.

@Noelle_GBX would you mind passing this idea on? Hope it’s not too unimportant to tag you for.

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As it stands, you’re right. I don’t touch the +50% ASE for 10 secs annointment, because it is largely watered on her, unless I’m jumping in and out… Which I find tedious, these days.

That would actually help a lot, I reckon.

Love this idea. Perfect

ATM only IB 125 and IB splash is useful , the rest is kinda meh .

just remove fire elements and remove time restriction for splash and make it next 2mag . then they will sound 10x better

What if you could roll the 125% incendiary anoint on shields and grenades? That would free up the opportunity to roll a different 50% elemental damage anoint on your weapon as well.

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