The issue I have with some of Fl4k’s mods are skill selection on some mods and legendary effect on others. Rakk Commander Class Mods are probably the worst offenders in both areas.
Firstly, both the Rakk Commander and Red Fang mods boost the exact same 3 skills which is really annoying. I have no idea why that is even a thing, I can understand doubling up on 1 skill, but all 3?
Next, the skills that are boosted by both these mods are currently underwhelming due to them dealing with pet damage and no skills that deal with pet utility which would be somewhat more appreciated than things like Ferocity and He Bites! (Skills like Hive Mind or Pack Tactics).
For Rakk Commander speifically I would have chosen completely different skills to boost than the ones on the mod now.
Grim Harvest This skill literally deals with Rakk damage. As a Rakk Commander, it makes sense to use skills that buff Rakks in some way, damage is a good way to go. This skill hands down should have been on this mod.
Interplanetary Stalker Mainly for the same reasons above. This is one of the few skills that actually modifies the damage of your rakks in some way. Yes it’s on another mod, but doubling up on 1 skill, as long as it makes sense, isn’t a problem.
Hidden Machine Also deals with overall damage, thus modifying the Rakk damage, sadly there’s reports of the skill not working properly, but if it did work, it’d be great.
So yeah, those are the 3 skills that I feel should have been boosted by Rakk Commander.
Next up is the Legendary effect; It is technically not a bad effect, but the fact that it’s an anointed effect that can spawn on almost anything, really cheapens the effect and makes it a bit “meh”. Nothing special. I think that if it had to keep the whole extra charge thing it should have been more charges than you can get from an anointed piece of gear (2+ charges) and definitely should have had another effect tacked on.
If I had to choose a Legendary effect befitting the title of the mod, I’d make it so the mod allows you to use another Rakk Augment (so 3 augments instead of 2).
For Red Fang I think it has a decent effect, andwould ust haveliked for it to deal with Pack Tactics rather than “He Bites” or “Eager to Impress”.
So do you guys agree with my issue with Rakk Commander? If so, how would you go about making it a more unique and desirable mod which invokes the sense of being a Rakk Commander?
Do you think the Rakk Commander Mod needs to be changed/buffed?
- Yes
- No
0 voters