So what’s up with zanes skills. Ive seen general talk about some of his skills not working, but now that im trying him out im noticing what the other threads were talking about I guess.
I have zane set up so that kills are supposed to reset his sntnl and barrier. Sometimes it works and sometimes it doesn’t. When it doesn’t, it literally ruins the entire build. Is this a know problem? Has there been talk about fixing it?
Good misfortune adds duration to your active skills on kill.
Cool, Calm, Collected (CCC) resets the duration/CD of your skills if you freeze an enemy while at FULL health AND shields. If you use a Rough Rider you can cheese CCC by only having to be full health, but then you are without a shield.
well i know that when i used the sntnl sometimes it would even drop 1 hp from my bar and ruin my chances of procing CCC. are you using the attribute on sntnl that drops shields because every time it fly’s by you it does a little bit of dmg to you. what helped me was using a shield that has a low capacity a low recharge time and a high recharge rate that way every 2 seconds my shield automatically refills in a second
here is the build i run the items i use and the build it at the end of the video but you will see that i keep my actives up the whole time with ease while just 1 shotting everything lol you should try it it seems like exactly what your looking for. this build is specific item heavy besides the shield you just need a shield that has similar stats
yup thats why you want to have a shield like mine with low capacity low recharge delay and high recharge rate you your shield is constantly going back up and your always topping off your hp with all of the cryo damage your doing. it makes it really easy to keep 100% up time with your skills/ bosses are gonna be the weak point to this build. I would say anointed are too but you can always just use the surrounding enemies to help manage your ccc while killing anointed with fire dmg
@atissot806 If you read the full description of CCC, it doesn’t reset Barrier/SNTNL unless both your shields and your health are at 100%. If either of those are down by even 1%, you won’t refresh your Action Skills.
There are ways around this mechanic, such as the Rough Rider “shield” that was already mentioned, but I personally don’t recommend it because a lot of Zane’s skills and Kill Skills vary in bonus based on how much shield you have. Using a lower capacity shield with a high recharge rate, such as a Stop-Gap (which grants you 5 seconds of immunity when the shield breaks), is probably the best compromise.
Finally, I’ll add that this entire build falls apart when fighting Cryo-immune Anointed mobs. When you can’t keep your Barrier/SNTNL up, you lose survivability and damage, which makes it more difficult to get kills, which can allow Kill Skills to elapse, which costs you more damage, etc. I think you get the point.
there are ways around it though when there is an anointed you just can’t stay focused completely on them. switching between fire and cryo to keep CCC and slowly taking down the anointed. if your not a fan of that then you can just do what i do which is get come fire weapons that are anointed with while SNTNL is active Gain 50% of damage as bonus Cryo damage. i have that on a fire lyuda a fire crossroads and a fire lucians call that way im doing both to mobs and still getting the fire dmg on the anointed mob
Great guns to use with a cryo build and killing anointed
Plus getting head shots with brain freeze it helps a lot with keeping CCC active with out having to worry about anointed
I’d say that Rough Rider is actually the best shield for CCC, followed by Band of Sitorak. Zane does have a of skills generating health so he does have good options to keep Health full. He has only 1 skill improving shield recharge rate by 30% at lvl 5.
As it’s easier to maintain CCC the 5 points in Adrenaline are quite meaningless and then you have just 1 skill making use of full shields and Guardian ranks (main perk is cooldown reduction at full shields, which again is much less impactful as you reset your cooldowns).
Band of Sitorak can make use of shield bonuses and has a recharge rate that allows you to keep your shields at 100% a lot easier compared to Stop-Gap.