Just a list of the new anointments In case someone is looking for them or is interested
- Anointed Siren: After phasegrasping an enemy, Amara fires Terror skulls at the grasped target dealing 3718 (atlvl50?) damage.
- Anointed Operative: While SNTNL is active, SNTNL gains 100% lifesteal while you are affected by Terror.
- Anointed Gunner: After Reloading, consume all Terror and create a nova that deals cryo damage.
- Anointed Beastmaster: After using Attack Command, consume all Terror and Fl4K’s pet gains 50% bonus fire damage for a short time.
- Anointed: While Terrified, you have a chance to fire an extra projectile per shot. The more Terror you have, the higher the bonus.
- Anointed: While Terrified, gain haelth regenration. The more Terror you have, the higher the bonus.
- Anointed: While Terrified, reduce all incoming damage by a small amount. The more Terror you have, the higher the bonus.
- Anointed: While Terrified, gain increased crit damage. The more Terror you have, the higher the bonus.
- Anointed: While Terrified, enemy bullets have a chance to reflect off of you. The more Terror you have, the higher the bonus.
- Anointed: While Terrified, deal 50% bonus cryo damage.
- Anointed: While Terrified, gain ammo regeneration. The more Terror you have, the higher the bonus.
- Anointed: While Terrified, gain incraesed damage and fire rate. The more Terror you have, the higher the bonus.
- Anointed: On Action Skill End, heal for 25% of max health, effect is increased by 15% per Terror stack. Consumes all Terror.
- Anointed: On Action Skill End, apply Terror to yourself every 5 seconds for the next 18 seconds.
- Anointed: Melee Attacks have a 25% chance to apply Terror to yourself.