Aiming for a run-and-gun style, elemental, SMG build for the most part, sprinkled with plenty of Action Skill… err… Action?
I started with the FotE tree, which was insane(ly good) for mobbing, but boss fights were pretty slow going at times. Since then, I picked up a Phasezerker mod, and stripped back the FotE options with the intention of hitting the Mystic Assault capstone at 50. The points in brawl are solely to give me maxed Personal Space, and make Blight Tiger available.
So, some specific questions, if you’ll indulge me for a moment please?
Is there something I’m missing to make Amara’s Phasegrasp options a lot more effective with bosses? Or is it simply a matter of switching to PhaseCast choices there?
Are there any major synergies or interactions I’ve missed on the build so far? Any obvious issues or things you would change? For sake of reference, this is what I’m aiming for by Level 50
And lastly, do you think more points will be needed for survivability (Brawl) by the time I hit Mayhem modes? Or can a build like this work by melting everything before that becomes an issue?
Sorry for the long-ish intro post and all the questions. Just trying to come to terms with the various synergies/interactions, aaaand long-winded happens to be one of my middle names.
There is that many different builds you can do with Amara. I literally change my build just about every time im online depending on what im doing.
My main that I use is the Mystical Assault tree with half of the FOTE tree. This build works really well with increasing elemental damage in an instance or over time (i’ll elaborate on this shortly). It does lack in tankiness/lifesteel because i have nothing in the Brawl tree. I use the phasegrasp with Stillness of Mind for mass enemies such as when doing slaughter shaft as both skills combined lift a heap of enemies at once. Then with Ties that Bind in the FOTE tree, It connects all lifted enemies. Moral is i rarely get attacked because they are always lifted. So no need for points in Brawl tree.
Getting back to Instant Damage and Damage over time (DOT)
I can switch my build by changing between phasegrasp and phasecast.
Phasegrasp build is my DOT build for mobs of enemies
Phasecast build is my Instant Damage for single boss fights (this also helps by having an annointed weapon which increases Damage by 250% after ASE)
I use the cutsmans in all elements for the phasegrasp build as their Elemental Damage/second is really high (this is where the DOT comes into play)
I mainly use an annointed crossroad for the Phasecast because of it increasing the damage by 250%. this would work even better if you have a annointed cutsman with 250% increased damage after ASE. (I’m still yet to find one)
If anyone would like to add me on XBOX my GT: CriticalHit26
Love to see what builds everyone has and how it works for you
Feel free to ask any questions about my build or any tips what I could change