Completed Mayhem 3 Slaughter Shaft with a -70% health regen modifier and overall neutral modifiers. Anointed enemies are easy to take down. Btw, Double Barrel Digi-Clone with the SkekSil is very effective.
Equipment:
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Maggie - primary damage dealer, synergy with Infiltrator Class Mod and bonus crit damage modifier for Jakobs
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Deft Barrage Assault Rifle - secondary damage dealer, also good for freezing
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Redline Shotgun (Incendiary) - used for decent burst damage against larger enemies or groups
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SkekSil Pistol (Corrosive) - primary use for Digi-Clone, S-tier usage and melts armored enemies
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Rough Rider Shield - used for synergy with Class Mod and to proc CCC at full health
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Recurring Hex (Cryo) - high cryo efficiency used to help us freeze and proc CCC
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Infiltrator Class Mod - bonus gun damage based on how low our shields are, so a major boost with RR shield
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Ice Breaker Artifact - bonus damage against frozen enemies and increased Cryo efficiency
Doubled Agent Tree:
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Synchronicity (5/5): +20% gun damage per active action skill
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Praemunitus (3/3): +25% magazine size for Zane and Digi-Clone
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Donnybrook (5/5): +15% gun damage, 2.5% health regen for Zane and Digi-Clone (Kill Skill)
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Fractal Frags (1/1): Clone spawns with grenade and drops a free grenade on death. Also, 30% chance for clone to throw another grenade on Kill Skill while still active.
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Duct Tape Mod (5/5): Zane gets a 20% chance to throw a grenade from first shot fired
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Which One’s Real (Augment): Synergy with Trick of the Light
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Digital Distribution (Augment): Shared health damage with Clone
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Pocket Full of Grenades (1/3): Grenade regeneration 5% per second (Kill Skill)
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Boom. Enhance. (1/1): Clone consumes up to 3 grenades for massive buffs
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Trick of the Light (3/3): 18% shock damage to enemies not targeting Main Zane
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Double Barrel (1/1): Clone spawns and is equipped with Zane’s gun, +20% increased gun damage for Zane and clone every time they swap
Under Cover Tree:
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Adrenaline (5/5): Up to +35% action skill cool down rate based on amount of shields, useless for this build
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Rise to the Occasion (5/5): Up to 5% health regeneration per second based on how low Zane’s shields are
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Brain Freeze (5/5): +20% chance to slow enemies on crits until they freeze
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Stiff Upper Lip (3/3): +15% damage resistance based on type
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All-Rounder (Augment): Dome shield, +20% cooldown
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Deterrence Field (Augment): Shock damage and stagger enemies
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Really Expensive Jacket (1/1): Status effect duration -50%
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Futility Belt (1/1): +22% damage reduction on elemental type converted to non-elemental (Kill Skill)
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Refreshment (1/3): Life steal 8% of damage dealt
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Calm, Cool, Collected (1/1): Action skill cooldown and duration immediately reset when freezing enemies while shields and health are full