Tenacious Defense
- Restores - +40% of Max Shield
Tenacious Defense Duration - 30 seconds
Gun Damage - +30%
The perk would be good if it actually worked with 1 HP builds. At 1 HP, health gate can’t activate in time for TD to kick in, which means you’ll do down every time your shield breaks. You COULD not run a 1 HP build, but then you’re giving up potential massive shields and gun damage for a perk. If you’re willing to give that up, then there was little point in going down this skill tree in the first place.
I’d argue this is a 3 star skill, SOR packs the majority of Moze’s gun damage. Most builds after raw damage will come down the tree to get Phalanx Doctrine. For any non 1hp build this is a 1 pointer that restores 40% max shields and gives 30% gun damage, for 1 POINT!!!
Derch
(Where's lucky?)
#6
2 Likes
Krasitto
(Krasitto)
#8
tenacious defense needs a rework it does not work if u have 1hp which is mostly selected build for moze atm
2 Likes
Dirichlet
(Dirichlet)
#9
Trouble with Matched Set is it competes first with Cloud of Lead, which I’d argue is just plain better in most normal circumstances. The decreased ammo consumption is a quasi magazine increase already, not to mention having a bunch of extra benefits (e.g. full ammo efficiency rather than just clip efficiency). 5/5 Cloud of Lead is equivalent to +33% magazine, so it’s already better than 3-piece Matched Set (with 4-pieces, you could argue for a split in points, incidentally).
Also note that decreased ammo consumption is just as synergistic with the ammo regen skills. While it doesn’t increase the ammo you get back directly, it does increase the rate of regen relative to the rate of consumption, which is what matters. Put it another way, it alters shots per ammo, therefore it makes you regen more shots per second even if ammo per second is the same.
2 Likes
Prismatic
(Dancing with Jak 'o' the Shadows)
#10
While I agree with you that in most circumstances Cloud of Lead is the better skill. (A rating of 3 stars would still reflect this)
I don’t think the disparity is as big as a 2vs4 star rating reflects.
True, but in the case of where you add Redistribution +33% virtual mag is not equivalent to 33% actual mag. Mag size increases are multiplicative to Redistribution. I’ll have to actually breakdown the formula to work out where the breaking point is for 3 gear Matched set being better than Cloud of lead but I suspect it’s around the point where [base mag]/[base fire rate x ammo per shot]=7. If we add Forge into the mix this would swing further into Matched Sets favour.
These sorts of conditions being met aren’t common for an SOR/Demo spec that just grabs to Redistribution but for a Bottomless mags build where you are likely to use AR’s or Vladof Pistols then it’s more common.
I’m going have to find time to actually do the math on this stuff and report back on this.
1 Like