I will write down my own version here and modify it if the consensus is reached around any of the skills or augments.
What we are looking into:
1.Is the skill not working as advertised?
2.Is the skill working but the numbers are simply too low?
same for AC and augments. I want to have sort of respectable list of what GBX could look into and maybe communicate it through some of the interested community badass or DMing noelle or other gbx member.
Keep your points short sweet and to the point. at the end of your post you may also suggest your character fix idea if it wonāt be a thesis.
SNTNL- idea is good, could be a little faster could have itās cool down not so long
violent speed- this skill is fine.
Cold bore-this skill is fine. but could be nice if it was first 2 shots at least
Violent momentum- this skill is fine. the concern being adding any speed on top of base movement speed does not give big boosts, discuss.
Winters drone-this augment is fine. but damage needs to be checked for UVHM viability or at laest utility wise (how effectively it can freeze)
Cool Hand- values are too low passive relaod speed boost is almost non existent and for a kill skill reload boost it is laughable as well even with DFC +25%.
Drone delivery- this skills is fine.
Salvation-this skill is fine.
Bad dose- needs a fix does not do damage also we do not see how it buffs zane, i would like to know numbers on this thing. But damage wise it does ā ā ā ā all.
Death follows close- this skill is fine.
Static field-this augment is far from being a good option, does not do enough to help amp shields does not do enough to damage enemy shields.
Boomsday-this augment is too weak
Violent violence- this skill is fine. but if in UVHM there are no class mods that give +3 to +5 boosts to skills itās values are then too low for high tier kill skill.
Playing dirty-this skill is fine. but itās interaction with overkill has to be looked into. i mean it is cool and all that zane can make powerful gun shoot twice for price of one. but amra can make do with just 1 bullet and moze can shoot infinitely. so why do we invest so much for so little?
Almighty Ordnance- too weak, drone is already weak and the idea of resetting itās duration with orderence barrage while cool does not work in the field.
Good Misfortune-this skill is fine.
Seein red- this capstone is fine. could however provide some more boost to kill skills.
Digi-Clone-this AC is fine as long as the A.I. goes in games it is derpy but a cool concept
Synchronicity-this skill is fine. probably should be way more powerful to bring zane up a notch.
Praemunitus-this skill is fine but round up the numbers. =roundup pls
Borrowed Time:-this skill is fine. could easily be 3 pointer while praemunitus being 5
Binary System-this augment is too weak
Dannybrook:-this skill is fine.
Fractal Frags-this skill is fine.
Duct Tape Mod-this skill is fine. maybe cd is too long.
Schadenfreude-this augment is fine.
Quick Breather-this capstone is fine.
Which Oneās Real?-discuss, i can not confirm from my practice that it even effects enemies targeting choices
Dopplebanger-this skill is fine. cool idea, works dmg must be looked at.
Pocket Full of Grenades:-this skill is fine from what i heard by nade zane players but i am not sure.
Old-U-this skill is fine in idea but it simply does not respond to player input. needs to be looked at too many times i keep pressing the button but it wonāt work.
Supersonic Man-this skill is fine.
Digital Distribution:-this skill is fine.
Like a Ghost- it has same problems as cool hand absolutely garbage value per investment being tier 5 at that tooā¦ it is implied that you shall stack this i am willing to hear opinions if it ever works for anyone.
Boom. Enhance.-this skill is fine? it should consume max avalable grenades every time AC is deployed to be itās strongest self.
Trick of the Light-This skill is fine.
Double Barrel:-this skill needs work but i digress i do not believe in ever having good A.I. on it.
Barrier-this AC is fine.
Adrenaline-this skill is fine.
Hearty Stock-this skill is fine.
Ready for Action-this skill is fine by bl3 standards.
Charged Relay-this augment is fine but does not work when picking up barrier ( did not confirm myself)
Brainfreeze-this skill is fine.
Stiff Upper Lip:-this skill is fine.
Rise to the Occasion- this skill is fine but kinda weak
Nanites or Some ā ā ā ā ā -this augment is fine. does not work when barrier is picked up (did not confirm myself)
Confident Competence-this skill is fine. imo should give bigger gun dmg boost.
All-rounder-this augment is fine.
Redistribution-this augment is fine. does not work when picked up (did not confirm myself)
Really Expensive Jacket-this skill is fine.
Best Served Cold:- i have no idea what this skill is for does not do damage and does not seem to freeze
Futility Belt- i have no idea what it does to this day. if you have a kill skill up and get shot by cryo you still get slowed. so it only converts the received damage number to non elemental? how does it interact with mayhem modifiers. i have no clue.
Deterrence Field-this augment is fine. damage numbers should be looked at for UVHM it needs to scale just like bad dose.
Refreshment-this skill is fine. stupid strong tbh
Calm, Cool, Collected:-this skill is fine. GOAT skill.
Nerves of Steel:-no idea about this one iād never pick it because every heavy gun is already still hipfire friendly.
Distributed Denial-this skill is fine.
My suggestion for bringing zaneās dmg up is giving more impact to syncrhonicity and confident competence and reward zane for having both ac deployed at the same time and still being at full shields. if i had to pull numbers out of my ass base synchronicity should be 30% if not more and CC on full shield should be 30% if not more. this is purely coming from the point of view if every other skill and augment was fixed and butter smooth. other things to be done is making his barrier faster on both deploy and pickup and allowing him to deploy his skills mid air;sliding;jumping . make it possible to deploy two action skills in 1 second succession. Apart from all this stuff somehow his conditional damage should be redone, for example violet momentum being 10% when not moving just passive (on full investment 5/5) synchro being passive 10% at least even if ACās are not deployed. sort of the way cool hand works lower value passive and higher value when kill skill is on.
Zane has literally no dmg in ffyl.
I want to modify this list so that only problems are left and pass it on somehow to the devs also i will select best buffing ideas and maybe sth will actually be approved.
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Please mods move this to the zane category did not mean to post in general discussion.
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