Hello, my name is Hoyle4, and I’ve spent the last couple of days looking at Adaptive Shields. I feel the data I have collected is good enough to share, especially when considering the general lack of solid understanding when it comes to the effects of shield parts. So without further ado…
Before we get started on parts, I want to briefly talk about stats, and what they do for Shields:
- Capacity : How much Damage the Shield can withstand before depleting.
- Recharge Rate: How much Capacity the Shield replenishes per second during its Recharge State
- Recharge Delay: How many seconds it takes the Shield to enter its Recharge State after taking Damage
- Special: Determines the strength of the unique effects that the particular Shield possesses, such as:
- Max Health/Damage Resist (Anshin Adaptive Shields)
- Bullet Absorb Chance (Vladof Absorption Shields)
- Amp Damage/Drain (Hyperion Amplify Shields)
- Max Health Reduction (Pangolin Turtle Shields)
- Roid Damage (Scav Maylay Shields)
- Nova Damage/Radius (Maliwan Nova Shields)
- Spike Damage (Maliwan Spike Shields)
It should be noted that Special has NO effect on Tediore Shields.
Now that we have a pretty decent idea about the stats that go into a Shield, we can now talk about the parts that manipulate them. Take a look at this Shield:
Each of these Manufacturer Parts have different effects on the four aforementioned stats (Capacity, Recharge Rate, Recharge Delay, Special), each with varying strengths and weaknesses, however, the actual part (Body, Battery, Capacitor) doesn’t matter.
For example, If you have a Shield with a Tediore Body, Dahl Battery, and Vladof Capacitor, there is no statistical difference between it and another Shield with a Vladof Body, Tediore Battery, and Dahl Capacitor. The only specific parts that changes how a Shield performs are the Torgue and Maliwan Capacitors, which provide Elemental Resistances when they are in the Capacitor Slot (Note that for this reason not all Shields have access Maliwan or Torgue Capacitors), but otherwise perform exactly the same as far as stats go.
Now for exactly how each Manufacturer Part interacts with a Shield’s stats…It’s a bit more tricky, but the following image should give you a pretty good idea on how they work:
If you would like a more tangible way to see how each of these shield parts affects the stats of a Shield, I will refer you to my research on Adaptive Shields, where I have recorded the stats of all 161 unique part combinations that Adaptives have access to.
I welcome you to use my data to help you piece together how Shield Parts work, and I ultimately hope that I have given you a better understanding of the underlying mechanics of the game that we all love.
If you have any questions, feel free to ask below. I would be glad to assist in any way possible