So I did a bit more testing with the Nimbus and this thing has some crazy mechanics. Not “This is awesome” mechanics more of a “This is weird and maybe glitchy” mechanics. Possibly a long read ahead.
So let me start by saying I was going to do some real game testing with Nimbus in the Cistern of Slaughter. Mostly because I forgot it was a thing and is super easy. My initial thought was the test if the damage is based on the DOT damage of the gun. Basically if it’s a higher incendiary damage on the card is Nimbus stronger. I can answer yes, but in my live test things got weird.
I had on me a Projectile Recursion, because of a high DOT damage, Rowan’s, an Alchemist I was wanting to test out, and a Breath of the Dying for fun. But also to see if element of weapon mattered. The numbers I would get are all over the place. It was really, really weird. So I decided to respec, reload the game, and do some root cause analysis.
So, when using Phasegrasp on Kevin with nothing equipped and no skill point spent I don’t do any damage. This is normal. When I equip the Nimbus class mod I do 16 points of shock damage per second on Kevin. This number doesn’t scale well. To put it into perspective it does 56-57 incendiary damage on Kevin with my full build, but that will be another test.
Then comes the part about weapons. So this is were it gets weird and possible worrisome. So that 16 shock damage is ALWAYS there. It doesn’t matter what weapon you have it is always constant. BUT, this is a big BUT, there is sometimes a second proc of shock damage on Kevin. This number is dependent on the elemental damage on the gun card. My Kill-o’-the-Wisp has a card element of 9050. When this procs it does around 2200 to just under 2500 (It’s hard to get the full four digit number on PS4). Compare this with my Crossroad the card says 456 elemental damage and I get 110-130 when it procs.
So we get a regular dot from the “Cloud” that does a constant, weak DOT and that can proc a DOT for a gun with a strong, or weak, DOT.
Cool, right? Not quite. The chance for that to even proc depends entirely on the chance on the gun. An AAA with 83% chance will always proc, while a Breath of the Dying with 0% chance will never proc. And Yes, I spent way too much time before I realized the gun had elemental damage with 0% chance.
Interestingly though, a gun with no element will still, very rarely, proc a second DOT. I used a non elemental Lyuda, Non Elemental Butcher, and Non Elemental Face Puncher. The Lyuda had the strongest DOT and the Face Puncher had the weakest. I assume because it scales with melee damage.
Which lead to my next test. Is it based of the bullet damage and not the Elemental Damage. Previously the gun with higher bullet damage would have a higher DOT. That’s typically how most guns are. First I found a version of a gun I had with a higher and lower elemental damage. The gun with higher did more. But then it got me thinking, the gun with lower elemental damage also has lower bullet damage but a (x2), so maybe it is only looking at the damage for one bullet.
I bought from the vending machine two snipers a Maliwan with 1736 bullet damage and 962 elemental damage and a stronger jacobs with 2347 bullet damage and no element. The Jacobs produced the stronger DOT, but not by much. 250ish vs 350ish. I then compared these numbers to Cutsman with 1469 bullet damage and 3795 elemental damage. This gave a DOT around 980.
It might be hard to write out everything or make sure I articulate my point, but it seems to me that the second proc of damage from the “Cloud” is based on some combination of bullet damage and elemental Damage. This is why non elemental guns still give some sort of DOT.
Another thing I tested was snapshotting. For anyone who doesn’t know, snapshotting means when the damage at the time of activation is static and will not change. Answer is no. If you switch weapons the DOT will change. Not right away, as the old DOT still has a few ticks, but when the new weapon procs it will change. So an AAA with 83% chance is almost an immediate change, while a shotgun with 8% chance will take a few seconds.
So Yea, this class mod is weird. Also I started to test it in the slaughter but Ties that Bind always shares the weak “cloud” DOT, but it is then up the the proc to trigger on each individual. Like I said I didn’t test this part much, before breaking it down and getting help from KEVIN!
EDIT: Forgot to mention I tested a cryo gun, which only has “% efficiency” and got a lower number than from a similar weapon of a different element.