Hopefully you guys will be able to help me out as I’m likely to have quite a few questions over the next few days/weeks. I’m putting together a little browser based app to make it easier to track my farming runs etc. in both BL2 (And eventually TPS). To begin with it was only going to be a very small project, just a few input boxes on a page and another simple page to display simple results. But since I’ve got a lot of time on my hands at the moment it’s looking like it’s going to turn into a bit of a monster. Anyway, I’m trying to get everything planned out/designed/assets gathered and created etc. before I even start coding it and I’m likely to have a few questions, so if you guys could help out it’d be very much appreciated.
With that ‘little’ intro out of the way, a few questions (which I’ll no doubt be adding to)
Do grenade mods have exchangeable parts like shields/weapons? Haven’t been able to find much info on this.
Is there a resource anywhere which lists which rare and unique weapons/shields have fixed parts? I believe that legendary/pearl/seraph weapons have a barrel which matches the manufacturer, but past that I’m not really sure and don’t want to spend hours trawling through the wiki if I can help it.
I think that’s it for now. Thank you in advance for any help you guys can give.
1: yes, Grenades have parts, they determin the delivery mechanish, the fuse time, the radius and damage, but they don’t get “manufacturer parts” to compare…they simply have good or bad stats
2: All unique guns (Legendaries, uniques, seraphs, Pearls) have a fixed barrel, and almost all Legendaries have their manufacturer matched barrel (Exceptions being a few shotguns, the Ogre, Hammer Buster and maybe one or 2 others)
While all uniques have a fixed barrel, most don’t have a MATCHING barrel (like I said, except for legendaries)
All other parts are un-fixed: any unique can have any accessory, sight, stock, grip or exhaust (for RL)
Some guns have special rules: The striker will always spawn with one of the strongest sights available (never Torgue), the Buffalo and Elephant gun will never spawn with a scope, the Rapier will always spawn with a blade, but it will not override a possible accessory (Same with the Law). Maliwan guns will ALWAYS have an element, All Torgue guns will be Explosive, Jakobs guns are Never elemental (except for a few oddballs) Some have locked elements. All Moxxi guns will always be elemental, even the non-Maliwan ones. The Infinity cannot spawn with Slag.
…I can’t think of other things right now. If you have specific questions though, don’t hesitate
Thanks for the quick reply, I’m definitely going to have my work cut out for me with this. I’m trying to minimise any kind of input errors by only making it possible to select things which can actually happen in game. A rethink of how I put this together is in order I think.
You can click on the various links in my ‘signature’ for info about Gun Prefixes, Parts and even Max Stats. Once you get to the Max Stats page ( a link to the old forums), clicking on a category (example: Pistols, Class Mods, Shields, etc.) will take you to a Google docs browser-based spreadsheet of sorts that shows how some of the parts affect the item’s stats.
Every Manufacturer makes Pistols
ARs are made by Dahl, Vladof, Jakobs, Torgue and Bandit
SMGs: Hyperion, Maliwan, Tediore, Bandit and Dahl
Shotguns: Jakobs, Torgue, Tediore, Hyperion, Bandit
Snipers: Dahl, Vladof, Jakobs, Hyperion, Maliwan
RL: Bandit, Torgue, Tediore, Maliwan, Vladof
A gun can spawn with a grip/stock/Barrel from one of the manufacturer who makes that kind of gun, or with the E-tech barrel.
Exceptions: Vladof makes 2 different AR barrels
Vladof and Jakobs Pistols cannot spawn with Tediore grips
jakobs pistols cannot spawn with Vladof barrels
Vladof pistols cannot spawn with a Bandit grip
Torgue and Jakobs guns cannot spawn with the E-tech barrel (except for the swordsplosion)
Thanks for all the info guys, it’s VERY much appreciated.
@Poisd2Strike : You must have put a hell of a lot of work into all that, and it’s going to come in very handy. I’ve actually been using those weapons parts images for a while now but never knew who made them, so thanks a ton for those. And the prefixes are going to come in incredibly handy too
@Chuck80 : Those shortcuts actually helped me see this a little clearer, I’m pretty sure of how I’m going to make it work now, the only bit I’m still debating is how to work in the exceptions you mentioned, should be a fairly easy work around if there are only a few of them though.
Another quick question to add to the list, how many bosses are there that can spawn in multiple places? (I’m thinking mainly their regular area and Digistruct Peak, but there may be other places I haven’t thought of)
Also, does anybody know if there is an exhaustive list of bosses in BL2 anywhere?. I’ve checked a few places (mainly the wiki), but I’m positive there are still a few missing from the list.
Forgot about him. I think he’s the only one though.
farsight37
(Today, everything was fine in Opportunity and nothing bad happened.)
#18
King Mong has a couple spawn locations in the Eridium Blight. There’s the one right past the gate, as well as one down by the pipe you need to walk on for the challenge. It’s to the right after you cross the bridge towards Sawtooth.
Yes, King Mong has three spawn options, with an equal (I believe) chance to occur. By the map exit to Arid Nexus, near the map exit to Hero’s Pass, or not at all. One of these options procs every time you Save/Quit in Eridium Blight. King Mong can never appear twice on the map on one run. Savage Lee, on the other hand, can randomly spawn in on of two areas behind the Fast Travel, and will always spawn in the Marrowfields, making him the only unique enemy with simultaneous duplicates outside of Digi Peak.