How does Moze's Blast Master work?

I haven’t been able to get this class mod yet as I am just starting a Moze, but it sounds like the type of COM that could be either incredibly OP or super-underwhelming.

The description says: “The longer Moze goes without reloading, the more splash damage she deals. Up to +100% Splash Damage”. What does this mean? How is the duration without reloading computed? Is it from the first shot you fire? Or is it from the first shot you fire? Or from your previous reload? And how long does it take to reach its maximum damage?

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I haven’t personally tested, but secondhand I’ve heard the timer is 70 seconds to reach the full 100%.

I -think- it’s reset when you start reload, rather than complete one, but I’m a bit sketchy on that one. Unsure what it’s like when you load a save.

After some testing on Kevin in sanctuary, here’s what I personally found:

-It takes 60 seconds of not reloading to get 100% splash damage.

-The mechanic of getting to 100% splash damage is time based, not based on how often you’re shooting or anything like that. So simply waiting for 60 seconds could give you 100%.

-Switching weapons will not affect/reset splash bonus, and if you’re at 100% already, it will boost all splash weapons you switch to.

-Here’s the kicker: STARTING the reload animation will cancel your bonus…which means you can’t melee-cancel or switch-cancel to keep from losing it.

-Fast traveling does not cancel the splash bonus

-Quitting and reloading does start the bonus over.

This was tested with a Westergun, with no perks, and splash hits only.

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Does the damage bonus happen increasingly? In other words do you get 50% bonus on 30 seconds?

By the wording it should be incremental, as far as I know it is.

I asked in another thread but havent had a chance to verify for myself. Does iron bear reload reset the blast master bonus?

I don’t know, it’s a really good question that I never considered until I saw you ask it. It shouldn’t for most things Iron Bear and Moze are separate entities.

No iron bear’s reload does not reset blast master bonus and blast master bonus increase iron bear’s splash damage weapons by 100% aswell

That explains why the dual rocket pods are doing alot of damage with my blast master build

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Specialist bear + Lock and Speedload + blast master ain’t bad either :slight_smile: Bonus if you can get area-of-effect damage on relic and splash damage roll on your class mod ! Exploding. Bullets is great for more precision mid range combat

I’ll try that out. I actually do put a point in specialist bear already just in case I need IB to put a dent in something. I can’t wait for IB to be buffed

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Yup. I had been using this for a while, but the gimmic is messing up my gameplay too much. I abandoned this mod.