Hello @Noelle_GBX,
Below is a list of bugs or awkward interactions the FL4K player base has encountered. We’re in the process of acquiring video evidence for the bugs in question, but in the mean time, could you pass this list along to the dev team?
Also @Psychichazard could we have this thread stickied?
Making this thread to compile every bug for the class in one place. Hopefully, putting everything in one place will make it easier for the Devs to identify and fix bugs.
I’ll list each bug, the conditions of its appearance if we know them, and any threads or videos on the bug.
If anyone can provide video evidence of any of the bugs in question, it would help a great deal. And please list anything that you find as well! We’ll @ the community manager once a comprehensive list is compiled, because I know I’m missing more than a few.
EDIT: This is the most up to date bug list provided by @NotQuag. It corroborates most of the bugs I have listed here and several more I don’t, mainly pertaining to the purple tree since I just stopped testing it.
ONGOING
- Dominance takes multiple melee strikes to effect enemies, and they may not be effected for the full duration of 12 seconds.
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Jabber skill descriptions never update to reflect Barbaric Yawp values.
Imgur: The magic of the Internet -
The Cutsman SMG does not proc guaranteed crits in Fade Away. Only regular headshots register as crits despite Fade Away giving guaranteed criticals.
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Enemies can still target Fl4k while they are invisible in Fade Away.
https://forums.gearboxsoftware.com/t/just-thought-id-make-yall-aware-fade-away-is-now-bugged/3802846/7~Moved back in since there are still numerous reports of enemies tracking FL4K while invisible.
- Hunter’s Eye is not correctly listed a Hunt skill.
- Crits on humans coming from Megavore do not get the crit bonus.
- Some human and beast enemies do not count for the skill’s boost. Damage reduction from beasts does work vs. bosses when paired with a Bounty Hunter Class Mod.
- Evil Eye Zealots, Fervent Zealots and Badass Zealots are confirmed to not be human for Hunter’s Eye, and possibly other skills.
- Gamma Burst breaks other damage multipliers like Go for the Eyes and Splash damage. If you just have Gamma equipped (the Action skill doesn’t even need to be active) the splash damage anointment will never activate. Sometimes Gamma Burst seems to ignore Go for the Eyes, other times it is included in the damage calc. In some cases, Gamma Burst will outright LOWER your pets damage if you are using the splash damage anointment. Fl4k Critter Lab - #142 by boombumr Video evidence
- The pet damage portion of Furious Attack and Most Dangerous Game isn’t effected by Big Game.
- As of 7/23 patch, the attack command damage of Spiderant Centurion, Spiderant Scorcher, and Great Horned skag are dealing 40-50% less damage.
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The Peregrine Class mod cannot drop with more the +4 in Interplanetary Stalker.
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Ion Loader never activates his eye laser attack command.
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Monkey Do converts amped shots to non-elemental damage.
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Cmdl3t class mod makes the pet attack FL4K instead of enemies.
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The 115% Gamma Burst anointment and the 100% Weapon damage while Fade Away is active anointments are both broken. Swapping weapons causes the bonus to disappear. The effects of these anoints will persist once their respective action skills end.
- Atomic Aroma and Loader Bots do not stack Frenzy.
https://streamable.com/yxbcr7
https://streamable.com/oy0i03
https://streamable.com/1qqpv3
- If you go into FFYL while spiderant Countess is performing her attack command, she will get stuck under the map and be unable to resurface.
- Agility Training becomes inactive during FFYL or when your pet dies.
- I’ve seen in other threads that this is indeed still an issue. Sometimes upon activation, Gamma Burst will immediately go on cooldown without doing anything.
It occurs when an action (ex.shoot a gun ,reloading gun) is immediately performed after Gamma Burst is activated and before the pet teleports, given a low enough FPS.
- Barbaric Yawp does not work at all on Loaders
https://streamable.com/f0nk7p
https://streamable.com/puky4t
https://streamable.com/96zv02
- Lethal Force Authorized removes pet immortality in Gamma Burst. Your pet will die in Gamma Burst if you take this skill.
- Gamma/Terror/Hive Mind do not gain crit damage bonuses from Throatripper/Go for the Eyes/Monkey Do. Bonus elements on guns receive those damage types so the pets should be getting them as well.
- Success Imminent will kill you if it activates on water (Athenas is a good example)
- Loader pets cannot be named
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Spiderant Countess and War Loader will die when Diadems explode at Anathema/Scourge, even while in Gamma Burst. No other pet is effected by this bug.
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If you use Countess’ attack command while in Fade Away, and Fade Away ends while she is underground, Not My Circus will proc. Not My Circus typically takes priority over her other actions, so she will bug out because she can’t resurface until she does the taunt but she can’t do the taunt because she’s stuck underground.
FIXED/ADDRESSED
1.Psycho Head on a Stick doesn’t activate at all.It does activate, it just doesn’t show on the bottom of the screen.
Two Bothersome Bugs on FL4K