Playthrough
This is a build in progress but so far the results are pretty great.
The Idea of the Build
Remnant gets overkill damage, and Amara has the ability to do a lot of AOE damage to weaken enemies so you should be able to get overkill damage high.
So I wanted high base damage guns but also wanted to focus on Jakobs so I get more free damage with reflections.
As all this progressed it turned into sharing high damage and damage overkill with Ties that Bind.
The Gear
Monocle - Jakobs sniper with a massive crit bonus to get the highest possible single shot damage.
Unforgiven - Like the Monocle, a ton of damage with high crit.
One Pump Chump - This Jakobs shotty has crazy high damage but one bullet.
Bekah - Sometimes you can’t get your overkill going and you need some DPS.
Phasezerker This com will add a lot to gun damage which plays nice with big crit bonus, also helps your cooldown a lot.
Grenades I use a transfusion because this build is a glass cannon. It’s piss sounds good but un needed most the time, might be good to keep for bosses.
Artifacts I like otto idols for more healing but any that fit for you will work.
Sheilds Many use the re router but you don’t need that extra damage, I like tanky shields because the build is a glass cannon and you don’t need more damage you need survival.
How it all works
You Phasegrasp the first enemy you see and start the chain, you want to focus a weak enemy first to build some overkill. Since you have Stillness of Mind you can control the bigger enemies while shooting the weaker ones.
As your damage grows Ties that Bind and Do No Harm will start killing every enemy in range with one bullet, including anointed enemies. Overkill does have a cap to it and does not take long to get there by focusing on the weakest first. Many times stronger enemies will die without you shooting them.
So ironically while this build uses slow guns it kills fast because you get so much “free” damage everywhere, things just die.
Action Skill Set Up
Ties that Bind
- This is to share your massive damage and kill many enemies with few bullets
Stillness of Mind
- This will give you the crowd control needed since you are a glass cannon and need to avoid being shot
All 3 elements
- While you might not need all 3 often when you do need them you will be thankful you do have them.
The most Important Skills
Before I list the skills, any skill not here is optional. You will want to get many damage skills so you have more overkill and many damage skills are boosted by the high crit bonus on the guns in this build.
Also on the 3 trees you want all 3 action skill elements
- Mystical Assault you go to the capstone
- Fist of the elements only go deep enough to get Ties that Bind 15 points.
- Brawl you want to spend at least 5 points to get to Blight Tiger to get corrosive action skills.
Do No Harm 5/5
- This boosts the damage to enemies attached with Ties that Bind, a must have
Restless as many points as you can fit
- You want a lot of Phasegrasp
Remnant 1/3
- The overkill damage is pretty much all the damage so you do not need more than 1 point.
- This will seek out any enemy that did not die from Ties that Bind and it one shots most enemies and even some bosses
Awakening 3/3
- This boosts your rush stacks and Do No Harm are rush stacks so you want to max this out
Avatar 1/1
- This capstone is really important, gives you more rush stacks and lets you use your action skill more.
Infusion 5/5
- This makes your non elemental guns have elements so you can crank your damage higher and helps negate mayhem penalties
- @DankRafft’s Guide on it
Tempest 5/5
- Boosts your infusion damage
Dread 1/1
- More gun damage while you grasp, helping start your overkill, also re loads your gun on kill if you have phasegrasp active.
Personal Space 3/3
- Adds a ton of damage
- @DankRafft’s Guide on it
Clarity 2/5 or more
- You will want to get down far enough so you can use your corrosive element for some maps and bosses. You also don’t have much healing. I have this 4/5.