Your likes and dislikes about the Borderlands titles?

What do you love?

What do you hate?

What could there have been less of?

What could there have been more of?

Favourite concepts?

Worst concepts?

Weapons you love?

Weapons you hate?

Missions that are awesome?

Missions that are terrible?

Bad characters?

Good characters?

Anything you can think of!

Just tell why you either hate it or love it…

BL1:

Love:
Spiderants- Very fun to fight.
Loot system- The complexity is great.
Scaling- The linear scaling means that both offensive and defensive builds are readily viable.
General Knoxx- He’s a great character.
Smokin’ Jesus Titty Cinnamon!- No explanation needed :P.

Hate:

BL2:

Love:
PCs- More personality was given to the PCs this time 'round. Now they say more than “Boom!” :P. Their skill trees are more advanced.
Story- The game had an actual story with an actual ending :P.
NPCs- They are more interesting this time 'round.

Hate:
AI- Rats are annoying, Bandits and Hyperion soldiers backpedal too much, and Buzzards are just plain ■■■■■■■■.
Scaling- The drastic exponential scaling caused many skills to be useless if not put into a niche build. Defensive builds are terrible without extremely specific gear, even then they’re only good on a few characters.
Certain Bosses- Some bosses have mechanics that are either annoying or plain terrible, and it makes them un-fun to fight.

TPS:

Love:
Scaling- Still exponential, but less drastic.
PCs- Skill trees are much better than in 2, less useless skills. Even more personality was added with unique dialog, some of which is hilarious.
Moxxi- She’s now more interesting than “Hey, Sugar. Want a blowjob?” I’m not saying I love her, just that she’s a bit more interesting of a character now.
Claptrap- Poor guy…

Hate:
The Ending- “I’m going to scar your face then run away like a punk-ass teenager!” God, that was bad writing…
The Feel- Not hate per se, but it’s something that I can’t really describe. Something about not being made in-house makes it not have the same feel as the other two games. And no, it’s not the Australian part. Just the vibe while playing feels off from the other two. Really hard to explain.

Long post ahead I guess. I just use 1,2 and T for the games if you don’t mind.

1: Mad Max like setting. 2: Aesthetics, and while loot variation got toned down the gear atleast looked better. T: Unique skills some of the characters had.

1: Tediore 2: “modders” T: Timed quests

1: Actual difficulty 2: Could’ve introduced Pearl shields, S&S T: replay value, S&S.

-skipping the concepts part-

Oh boy.
1: S&S, Dahl, Hyperion, Atlas and Jakobs in particular the Orion and Serpens; Mordi has both equiped. Anarchies, Chimera, Destroyer, Stalker, Skully, Unforgiven and a bunch more.
2: Dahl, Jakobs, Hyperion, Vladof: Bekah, Emperor, Kitten, Lead Storm, Twister, Butcher, Bitch, Quads, etc.
T: Same as 2 but diffirent items: Skully, Torrent, Bullpup, Moonface, Flayer, Ol’ Painfull, Shredi, and more.

1: Anything not mentioned before, except Torgue and GBX items. Tediore and Maliwan in particular considering how often Volcano’s and Equilizers drop.
2: Bandit, only a handfull of good items and I’ll keep hammering on it: not being able to use S&S gear.
T: Smae point as 2, but Scav instead of Bandit. Atleast the Fusillade is decent.

Might come back on this later.

Any timed quest.

Handsome Jack. Holds no candle to Knoxx, which still remains my favorite BL villain.

Here it goes, not ordered on appearance:
Knoxx, Hammerlock, Mister Torgue, Brick (as NPC), Gaige, Mordecai (as playable character), Krieg, and maybe some more that slip my mind.

Bl1 : I have too little experience with this game to say much.

-BL2-
Like :
-Zer0’s character design and melee skilltree, it provides a whole new way to play an FPS that I thoroughly enjoy. The moment I decided to pick him up I fell in love.
-I love the AI, and the interactions they have with players.
-I love the pimpernels strange design and skill needed to work with it right.
-I love the massive level of content, and all available and do-able by a single player.
-I love how many builds people come up with.

Hate :
-Buzzards, the only “bad” enemy design choice in my opinion.
-The clear lack of care for balancing a lot of skills for endgame play.
-The lack of diversity for certain chars.
-Inability to change parts (No one likes altf4 farming, I dont care if it takes 10 hours to change one part, there should still be a way to do it that takes roughly as long as it would average out for most players to altf4 farm it, removing luck and timewaste from the process).
-I do not like a lot of the head skins, I feel like they could have did a better job in personalizing them and making them look neater.

BL1.5:
Like :
-Buttslams, I love the stunning on the AI and the fun input you have to use to use it in low grav effectively.
-OZKits, they have strange bonuses, and I feel they were heading in the right direction, but they needed many more bonuses in general.
-Bosses, Most of the bosses were well designed and fun to fight for me.
-Claptrap DLC was outstanding!

Hate :
-No proper melee character. Melee Athena plays too much like a hybrid, relying on a freeze weapon and a backup in case bloodrush goes on cooldown. I do like the way she has to play, but Melee is gimped a lot on damage it can do, and I feel bloodrush could be buffed a lot more, or completely remove the cooldown, making the style funner.
-The inclusion of low gravity and jetpacks seemed like a good idea at first, but now that you can fly around, the sense of freedom ovverides a feeling that I had in BL2 that I can’t think of. I feel like they could have made more platforming or secret areas to give it a whole new feel, but part of me feels like they stayed safe too much in the normal design (except for the veins of helios, awesome job on that map!) .
-Lack of content compared to BL2
-No Zer0 ;-;

Thanks guys!

I was in no way super drunk on a week night when I made this thread, I swear…

:slight_smile: :wink: :slight_smile:

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“Brick-faced”!

I love it!

More like BL2 Mordy faced…

@ACNAero

No pun. That’s an actual phrase. It’s a substitute for ■■■■-faced.

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Oh, never heard it before!

@ACNAero

okay, here goes…

BL1
Likes:

  • the whole Mad Max setting (what got me to play the game it in the first place)
    Mashers!
  • The design of the blades on guns and shotguns (and the revolvers themselves too)
  • Seeing that huge digging machine and then actually going up into it!
    Dislikes:
  • The sad lack of loot at the end.
  • Knoxx DLC could have used a few more fast travel stations.

BL2
Likes:

  • the guns/brands having more of their own personality.
  • improved AI compared to B1.
  • The skill trees (especially Zero’s melee and Gaige’s anarchy).
  • the stuff enemies shout at me.
  • Lots of content (huge story, lots of DLC’s, events, golden keys, etc).
  • Bits of backstory that can be found in echo’s here and there.
    Dislikes:
  • Missions against time.
  • Vendors were a bit too stingy
  • The Tediore scopes on pistols (like a TV on top of my gun)

TPS
Likes:

  • Buttslamming, Oz-kits, cryo, the grinder.
  • The increased interaction/dialogue from the playable characters.
    Dislikes:
  • So little story DLC (i can’t consider the Holodome a proper DLC).
  • The overall quality of the heads and skins was disappointing (a few good ones).
  • Though i got used to it, Janey and Pickle’s voices still make me kinda cringe.
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Im mostly talking about bl2 and tps here. But what i love is the variety. There’s just so many things to do and so many ways to play its incredible. On top of all the unique characters, loot, and game environments. Bl2 and tps are two of my all time favorite games. Bl1 is also incresible to me. Theres not really much i dislike about them to tell you the truth.

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lol - had a wall of text for BL2, not TPS. I may edit this later when I have time for another response :green_book:

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There are many things to like and dislike over all three games. Overall what I like is the core concept for Borderlands. What I dislike is the direction they take in developing that concept. Each game is trying to hard to be a much better version of what amounts to ways they can market how it is new and improved. By doing this the game is losing part of its charm each time and is morphing into a technical monstrosity that only the punishing few will truly enjoy.

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