Love:
Spiderants- Very fun to fight.
Loot system- The complexity is great.
Scaling- The linear scaling means that both offensive and defensive builds are readily viable.
General Knoxx- He’s a great character.
Smokin’ Jesus Titty Cinnamon!- No explanation needed :P.
Hate:
BL2:
Love:
PCs- More personality was given to the PCs this time 'round. Now they say more than “Boom!” :P. Their skill trees are more advanced.
Story- The game had an actual story with an actual ending :P.
NPCs- They are more interesting this time 'round.
Hate:
AI- Rats are annoying, Bandits and Hyperion soldiers backpedal too much, and Buzzards are just plain ■■■■■■■■.
Scaling- The drastic exponential scaling caused many skills to be useless if not put into a niche build. Defensive builds are terrible without extremely specific gear, even then they’re only good on a few characters.
Certain Bosses- Some bosses have mechanics that are either annoying or plain terrible, and it makes them un-fun to fight.
TPS:
Love:
Scaling- Still exponential, but less drastic.
PCs- Skill trees are much better than in 2, less useless skills. Even more personality was added with unique dialog, some of which is hilarious.
Moxxi- She’s now more interesting than “Hey, Sugar. Want a blowjob?” I’m not saying I love her, just that she’s a bit more interesting of a character now.
Claptrap- Poor guy…
Hate:
The Ending- “I’m going to scar your face then run away like a punk-ass teenager!” God, that was bad writing…
The Feel- Not hate per se, but it’s something that I can’t really describe. Something about not being made in-house makes it not have the same feel as the other two games. And no, it’s not the Australian part. Just the vibe while playing feels off from the other two. Really hard to explain.