0.Base Damage
Weapon damage
Weapon damage increases
1.Skills
Double Barrel x1,7
(depends on weapon, excluding skill multipliers and weapon dmg increase outside the clone tree)
Barrier stationary x1,25
(Barrier mobile x1,125)
Cold Bore x1,3
(single shot after weapon swap)
additive to trick the light
Trick the light x1,18
(more efficient with “which one’s real” or coop, to non aggro targets)
additive to cold bore
Playing Dirty x1,5
(with scoring a kill every 5 shots, decreasing with amount of projectiles listed on gun card)
Violent Violence x1,25
(with death follows close)
(Cool Hand, Nanites oss,
charged relay x? Reduces dps downtime)
(Praemunitus x? Reduces dps downtime)
2.Shield
Re router x2,2
3.Grenade
It’s piss x1,2
4.Class mod
Up to double the amount of any supported skill
(post comma value)
5.Relic
6.Critical hits
Things im to lazy to figure out:
Brand loyalty and weapon type bonuses
I assume they are additive to gun damage
Important notes:
The more you have of those, the better your build in terms of damage will most likely be.
I also wanted to include a build, but I guess I’ll leave the thread purely informative.
Sources: things I’ve seen, things I’ve tried, common sense, BL2 damage calculation formula
Did I forget something?