Howdy, Idk why, but I really want Nina to fill the Juggernaut/Berserker role in the next Borrderlands. There’s a lot of room to work with knowing her history with Comrade Vladof, which very well might be the reason she would come out from hiding and return to her asskicking ways. I would like her to be designed as A Not Stupid Salvador, where she actually has a workable theme that isn’t just one ridiculously broken skill. So ya.
Fueled by her determination and love for her motherland, Nina enters a state of fury in which her Health cannot be reduced below 1. While she is in this state, she gains additional Damage and Fire Rate based on her missing Health.
Gun Damage: +0.5 % Per 1% Health Missing
Fire Rate: +1% Per 1% Health Missing
Duration: 10 Seconds
Cooldown: 60 Seconds
Tier 1: “First Aid” - Upon killing an enemy, you have a chance to drop a Health Vial in front of you.
Health Drop Chance: 15%/Level
Tier 1 “Speedy Surgeon” - Increases Weapon Swap Speed and Bullet Speed
Weapon Swap Speed: +4%/Level
Reload Speed +4%/Level
Tier 2 “Quick Pick-Me-Up” - Whenever you revive someone, both you and your ally gain increased
Movement Speed for a short time. Also, Extends FFYL.
Movement Speed Boost: +5%/Level
Death Time: +5%/Level
Tier 2: “Unorthodox Healing Methodology” Increases Grenade Damage. All grenades you throw spawn Healing Orbs that seek out and heal you and your allies.
Number of Healing Orbs: 1 + 1/Level
Grenade Damage: +6%/Level
Tier 3 Gamechanger: “Booster Shot” - Melee Augmentation: Your Melee attack is now a Syringe that Heals allies and applies a Corrosive DoT to enemies.
Health Restore: 30%
Corrosive Damage: 2% of Targets Health/Sec (Prior to Elemental Resist)
Tier 4: “Agress-toration” - You can now shoot your allies to heal them, based on your Gun Damage.
Health Restore: 2% of Gun Damage/Level
Tier 4: “Triumph” Increases Gun Damage and Mag Size. Comrades get half of this bonus.
Mag Size: +4%/Level
Gun Damage: +4%/Level
Tier 5: Iron Will - Grants Damage Reduction. Also, you take a percentage of the damage your allies receive instead of them
Damage Reduction 5%/Level
Damage Redistrubution: 5%/Level
Tier 5 Gamechanger - “The Sword of Damocles” - Once during “Burning Determination” You can select and enemy with the [Action Skill] Button. All Damage dealt to that target from all sources is increased.
Damage Increase: 15%
Tier 5: “Pacifism” While you are not dealing Damage to enemies, you gain additional Movement Speed and Fire Rate. Bonuses are instantly lost upon Damaging an enemy.
Fire Rate: +8% /Level
Movement Speed: +10%/Level
Tier 6 Capstone “Rallying Call” - Upon Activating “Burning Determination” You let loose a Battle Cry that instantly revives all downed allies. Allies revived in this way gain increased Fire Rate and Gun Damage.
Gun Damage: +30%
Fire Rate: +30%
Tier 1: “From the Motherland” - Increases Mag Size and Fire Rate of Vladof Weaponry
Fire Rate: +6% /Level
Mag Size: +4 /Level
Tier 1: “Bandolier” - Whenever you fire your weapon,you have a chance to add another bullet from your pool to the Magazine. This chance is based on the amount of Ammo Missing from your magazine.
Ammo Add Chance: +0.1%/Level Chance per Missing Ammo [Note: At 5/5, If your Magazine exceeds 200, you will never need to Reload]
Tier 2: “Hallow Point” - Your Non-Elemental Weapons have a chance to bypass your enemy Shields.
Shield Pierce Chance: +10%/Level
Tier 2: “Civil Unrest”- Kill Skill: Killing an enemy increases your Action Skill Cooldown Rate
CD Rate:+5%/Level
Tier 3 Gamechanger: “Stand Your Ground” If you crouch, you lock your position and deploy a tactical bipod that drastically reduces your recoil. Press the Crouch button again to regain movement
Recoil Reduction: +75%
Tier 4: “Rocketeer” - Kill Skill. Upon killing an enemy, your bullets have a chance to deal bonus Explosive Damage
Explosive Damage: 25 + 5% of Gun Damage
Explosive Damage Chance: 10% Per Level
Tier 4: “Stand United” - Increases Fire Rate based on how many bullets are missing from the Magazine.
FR: Up to 12% /Level (~.12% per % Mag Missing)
Tier 5: “Hammer and Sickle” - Increases Accuracy when you’re hip firing. Increases Gun Damage while you’re Aiming down the Sights.
Critical Hit Damage: +6%/Level
Accuracy +8%/Level
Tier 5 Gamechanger: “Gather the Masses” - Doubles Your Mag Size, Halves Your Reload Speed [Consider this as a spec mult at the end of the Mag Size/Reload Speed Calculation]
Tier 5: “Equalize the Aristocracy” - Your weapons can no longer Critical Hit. Instead, all shots will receive a constant Damage boost [Note this will replace your Crit modifier with a consistent, smaller, multiplier]
Bonus Damage: 20+10% per Level [Note at 5 Levels, all ARs (Asuming no Crit in Build), will be doing more damage with every shot than they would have with crits]
Tier 6 Capstone “Ruthless” - The longer you fire your weapons the more damage they do
Bonus Damage +1% Damage per ammo spent, up to 500% [Note this is different from Laser continuous damage where you need to constantly be hitting, this bonus resets when you STOP Firing (either when you reload or let up on the trigger)]
Tier 1: “Bulwark” - Increases Max Health and Shield Recharge Delay
Max Health +10%/Level
Shield Recharge Delay: +.5s/Level
Tier 1: “Steadfast” - Taking Damage Increases Movement Speed for a few Seconds
Movement Speed: +6% /Level
Tier 2: “Resolute” - When “Burning Determination” ends, you gain bonus Health Regen.
Health Regeneration: +3% Health/Second /Level
Tier 2 “Force of Will” - While you are below 50% Health, your Action Skill Cooldown Rate is Increased.
CD Rate: +5%/Level
Tier 3 Gamechanger: “Bloodwater” - Converts 30% of your Shield Capacity into Health
Tier 4: “Siege Cannon” - You deal more Damage to enemies with more Health than you
Damage: +5%/Level to Targets with a higher % Health Total [Example you at Half health deal more Damage to a Full Health Badass until his % is lower than yours]
Tier 4: “Undying” - Increases duration of “Burning Determination”
Action Skill Duration: +1 Second/Level
Tier 5: “Fragility of Progress” - When your Shield is depleted, You gain increased Fire Rate and Recoil Reduction until your shield recharges.
Fire Rate: 3%/Level
Recoil Reduction: 7%/Level
Tier 5 Gamechanger: “Nerves of Steel” - Any Damage that you take that would do less than 50% of your maximum Health does 50% less damage [Example You have 100 Health, Bullet does 40, it now does 20]
Tier 5: “Stockpile” - You now regenerate Ammo. This Bonus is Doubled when you are below 50% Health
Bullet Regeneration: 2 + .2/Level
Tier 6 Capstone: “Supernova”- During “Burning Determination”, you are immune to all Elemental Effect Damage. When “Burning Determination” Ends, you release an Incendiary Nova that does Damage based on how much Damage you would have received during “Burning Determination”