This was inspired by fl4k nerfs and I wanted to try out the master tree more for mobbing benefits
Here’s my mod Rabid Bounty Hunter +1 hunters eye, +1 the most dangerous game, +3 frenzy. Percent bonuses: +28% splash damage, +31% shotgun damage, + 31% AR damage
Here’s the skills
Stalker tree
+5 furious attack
Master Tree
+2 Ferocity
+3 persistence hunter
+4 who rescued who
+8 frenzy with mod bonuses
- 1 psycho head on a stick
- 5 barbaric yawp
+1 mutated defenses
Hunter tree
+5 interplanetary stalker
+3 hunters eye With mod bonus
+3 head count
+5 two f4ng
+3 big game
+4 the most dangerous game with mod bonus
+1 galactic shadow
Preferred weapons will differ unless you have a similar mod to me but prefered weapons will be ARs and shotguns and better yet ARs and shotguns that do splash damage to get the best effect. Any weapon that does splash outside those weapon types will work as well.
Shield:my preference is the stop gap for survivability with immunity to damage after shield break, move speed when depleted, and resistance to last damage received.
Relic is preference atm need time to test
Grenade- shield stripping grenades like the quasar or stormfront
Augments for me personally to try gamma burst
Empathic rage +20% damage boost while GB is active is pretty solid. Synergize with persistence hunter.
Endurance- skill duration +3% seconds per kill
Pet damage+10% per kill both by fl4k or pet(who we kidding probably fl4k) endurance synergizes with empathic rage pretty well and once pets get a boost it will be solid for them too.
Pet choice- this is 100% preference I highly suggest great horned skag, eridian skag, or spider ant scorcher
They all give fl4k 200% bonuses from barbaric yawp
GH skag +15% damage +30% gun damage
Eridian skag +15% damage +15% fire rate
Scorcher +3% health regen + 30% elemental damage
Staple skills
*Furious attack- damage stacks
*Frenzy-damage stacks
*Big game- boosts hunter skills effects and duration
*The most dangerous game- multiple buffs for 2plus minutes
*Head count- action skill cooldown reduction on crit
*Who rescued who? Your pet is your ally help them stay alive with +4% of fl4ks damage dealt heals pet. Your pet is crucial and gives from 40%-64% damage bonus from frenzy when they attack enemies.
First impression is that there is less hand holding then the crit build but if you play your cards right and use your pet as a partner you can definitely stack many damage buffs. It seems very viable although pets are kinda trash but since I can heal the pet based on my damage dealt along with mutated defenses I can keep the pet alive and attack so frenzy stays at max stacks(64% damage). I really like the ability to bring the pet back with GB as well. Landing crits to reduce cool down is easy enough for me at least.
For reference for those who want to see what damage buffs I’m running when at full stacks, plus pet bonus, plus skills
20% gun damage from furious attack max stack
64% damage from frenzy max stack
12% gun damage from Persistence hunter passive skill
30% gun damage 15% damage gh skag -passive with pet
30% damage from interplanetary stalker max stacks
33% gun damage from the most dangerous game
20% empathic rage augment
Not sure on the gun damage/damage formula calculations and how they work with each other