Just thought I'd make y'all aware, fade away is now bugged

After the new hotfix, fade away doesn’t prevent you from being targeted. Enemies will chase you, melee you, shoot at you, target you, etc.

Not sure what caused this, but it’s really annoying. It also invalidates the skill bonus of +30% damage to enemies that aren’t targetting you, because… well… they see through fade away.

Sigh.

(and yes I made a thread reporting it in the bug section, but I thought I’d let you guys know about the bug here)

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This is horrid. GG trying to do any trial or slaughter arena

I don’t get why nobody else is adressing this. That is just awful. Did everybody switch to rakks?

Yes.

Awesome #builddiversity

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More like “forced” build diversity.

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Fade Away works for me, but my pet gets me killed. It respawns directly beside me and all enemies are shooting at it. Then the splash damage (badass rocket launchers) and missing bullets are hitting me.
Also it is very important to change your position very quickly when the invisibility starts, because the enemies are shooting at the position where you were standing.
And I agree, this makes GITM almost useless, because you have to invest some seconds into repositioning.

Yea, I always run far away from my pet or at least side step to ensure that their bullets dont hit me on the way to my pet.

For me, fade away worked fine until the october 3rd hotfix

i’ve always ran rakks (cuz #mordecai4lyfe), it sucks when another build gets broken tho.

I run gamma burst with pet tanking and it works fine.

Fade Away has been allowing you to be targeted since release iirc, but I haven’t run Fade Away since the changes to the reload skill.