Topic.
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Do kills by the Impaler’s acid bullets count towards the Spike Shield challenge, or do the kills have to be strictly counter-melee?
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When tossing a Tesla or Storm Front grenade in the Minecraft area in Caustic Caverns, why do the bolts scratch at the blocks, yet do absolutely nothing to them?
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When throwing a Homing grenade or Deliverance, why does it trip Firemelons (w/o being destroyed) yet bounce off barrels?
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Why does Axton’s Longbow turret reflect off an enemy instead of stopping/dropping right next to them?
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If Gaige throws a Deliverance and it dive-bombs an enemy, do “Close Enough” and “Nth Degree” kick in?
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Why does activating Deathtrap sometimes cause a GOD-liath to go catatonic? It’s been happening a bit as of late in UVHM, and seems Gaige-exclusive – dunno if it happens with Zero’s Deception, but it definitely doesn’t work with Axton’s turret(s).
Here’s a weird one – invisible platforms. For the record, forget the Goliaths – that’s pretty much standard:
However, it’s a bit unexplainable with Scorch. I know the smaller Spiderants can jump, but big ones like Gallant Spiderants and Scorch are completely incapable of jumping. Which doesn’t explain how this happened. I blew past him to collect the Lascaux, throwing both turrets onto the cave ceiling on my way in, then killing everything between them and the SMG and back again. When I get back to the entrance, I got ready to take him on because he was hot on my heels. I hear my turrets firing despite the entranceway being clear – and then I start taking fireballs from on high, I look up at my turrets to find Scorch PJ’d into the ceiling and scraping my turrets. And when my turrets timed out, he drops back down like nothing weird happened.