I’m not all that thrilled with the nerf to nade Moze. Probably the most fun I’ve had in this game since I started playing. Granted, I can see where they would think that this is a problem, it really shouldn’t be. This is said with taking into consideration the near uselessness of Iron Bear once you start stepping into Mayhem modes. Once you’re in Mayhem, Iron Bear gradually falls off into a useless skill. FL4K, Zane, and Amara all have builds that center around their skills, while Moze…has to compensate. Even if you full spec for Iron Bear, it’s still useless. It can’t take much abuse, it’s damage output is mediocre, and so far the only decent use it’s had has been a bullet sponge, or a quick escape.
If they’re going to hit her with nerfs, then they need to give her skill some love beforehand. You should WANT to be in Iron Bear as often as possible, or have it following you around as often as possible. It shouldn’t be a back thought where you just toss it out with the only intention of procing anointed gear or as a “I’m big, hit me!” target for a few seconds. I would be a lot more okay with the nerf, if they would at least address this. However, they’re more worried about Borderlands being a game of “balance” now it would seem, when, as I recall, this franchise circles around the ability to come up with absurd builds and gear combinations that are hilariously game breaking (coughSalvadorcough).
I realize that the 2 seconds re-trigger delay isn’t a MASSIVE nerf. If anything it’s an annoyance, but enough of one that it hurts the build, and definitely makes it less fun. If forces micromanagement, and the need to be a little less of a maniac mindlessly throwing as fast as your arm will let you. Sure, I understand all of that, but again, that comes back to the fact of what else does she have to fall back on? Buff the mech Gearbox, before you start hammering her with nerfs.
All comments are personal opinions of a crybaby that just likes throwing endless nades like a psychotic maniac. Also loves mechs.