Introduction:
Here a lot of debate that Zane is not capable of killing bosses. There is a bit of truth in something here, he cannot do this as effective as other classes, because many of his key passives are created to kill ordinary units. But still he have quick ways. This build is focused on one-shot principe, and does not use a broken gear.
Video:
Kill Graveward in 0:13 & Tyreen in 1:07
Equipment:
Speaking about weapons, from my practice I turned my attention to Scourge.
It has a huge number of advantages. In fact, this is practically the only weapon that can do a lot thanks to a single shot, and also receives a huge impact from Zane’s “Playing Dirty”. You can also consider Hive as a elemental alternative, but practice has shown that weapons are very specific. Ideally, have 2-3 copies of such weapons, so that in certain situations it was possible thanks to the “Cold Bore” immediately switch without reloading.
As a shield - Ro-Router, it is perfectly combined with Scourge.
In addition Omniloader. It will speed up the reload of 2-3 Scourges by 6 times.
Key passives: [PASSIVE TREE]
The base of the build is built around a lot of quite nice Zane damage increases, so besides the key passives pay attention to the usual damage increases.
First key passive that we will revolve around is “Cold Bore”. At 5 points, she will give our shot + 30% cold damage.
Second key passive - “Playing Dirty”. If we have 7-8 point in this, given the pause between shots and “Seein 'Red”, our Scourge almost always have +100% multiplicative damage, because it copies the mother rocket, not the daughter.
In second tree we really need “All-Rounder” for Zanes Barrier, but besides it would be nice to have “Ready for Action” and “Nanites or Some Shites” for Ro-Router.
Strategy:
This is a boss-oriented build. Just aim at critical points, and follow the this sequence of actions.