Buffs needed to make a FL4K Pet Build Viable on Mayhem 3

Currently FL4K’s Blue Skill tree, his pet focused tree, is the weakest of any of the 12 skill trees in the game, especially on Mayhem mode. These are my ideas for needed buffs to make a FL4K pet build viable:

General Buffs

  • +20% health and +20% damage for all 3 pets

Blue Tree Buffs and Changes

  • Go For The Eyes- Allow it to work on the Jabber as well as the 2 melee pets, and make the +75% damage bonus proc on every 3rd attack instead of only on the first attack
  • Who Rescued Who- Increase the Pet healing damage conversion from 1/2/3/4/5% to 1.5/3/4.5/6/7.5%
  • Frenzy- Allow class mods to spawn with bonus points for Frenzy
  • He Bites- Increase damage reflection from 5/10/15% to 7/14/21%
  • Psycho Head on a Stick- Increase movement speed bonus from 12% to 18% and damage bonus from 10 to 20%
  • Barbaric Yawp- Increase the bonus percentage of pet bonuses from 20/40/60/80/100% to 60/120/180/240/300%
  • Pack Tactics- Increase the damage and max health percentages from 5/10/15% to 8/16/24%
  • Dominance- This skill needs many changes. First off, the melee override should summon a whip with a 15 meter range so that FL4K can use the skill from a safe distance. Secondly, dominated enemies should have a health bar that is a unique color so that you can distinguish them from other enemies. Thirdly, dominated enemies should be affected by any pet based stat increases from skills or equipment.
  • Gamma Burst- Gamma Burst should no longer force the Jabber to use melee attacks. Instead Gamma Burst should simply make the Jabber larger and allow them to fire bullets that do bonus radiation damage.
  • Atomic Aroma- The damage of the radiation aura should be increased by about 30%
2 Likes

I can get behind most of this, but I have 1 caveat that may seem mean spirited, but is vital to build diversity.

The Jabber shouldn’t get any buffs, or they should be minimal.

Mainly focusing on Beefcake, but Gunslinger as well. It is already the best pet for damage w/out Gamma Burst. With the right build and a Deadeye COM, you could probably hit over 20k on attack commands and chain them back to back. Regular shots do 5k damage compared to the Skag’s 1200. Even with Gamma Burst, the other 2 pets can’t compete. It oppressive how much better the Jabber is.

The priority should be on bringing all of the pets to a relatively equal level. The Jabber is basically the standard the other 2 need to be buffed by. If the Jabber gets buffed alongside the spiderant and skag, it’ll still be far and away the best pet for a damage build.

Check out my build here. I think it helps your pet do the most possible damage, and also gives you a good bit of burst.

Edit: I do think the other pets need buffs, as well as clearly
Defined roles

Barbaric Yawp at +300% pet bonuses is too much.

That’s 4x the bonuses. For Great Horned Skag that’d be +20% Damage and +40% Gun Damage as passives. That’s crazy. I’d like it, but it’s crazy.

As I wrote that I learn that the new hotfixes will buff Yawp. And the best buff of all, pets no longer push us around.

Now with 200% at 5/5 and the possibility of getting +4/+5 Barbaric Yawp class mods your wish might just become true.

Yeah, I’m drooling already.
Sad that most of the other skills int he tree and the capstone are kinda “meh”, but I do fiddle with Gamma Burst builds often enough. Great Mobbing potential.