First talent row; Double Agent. Half of the tree is about making your clone powerful with grenades and slight boost to your grenades the other half forces you to use two action skills.
First Row:
Synchronicity: Gun damage increases for each active action skill. (Forces you to take off Grenades)
Borrowed Time: Increases action skill time for each active action skill. (Again forces you to take off grenades)
Second Row:
Fractal Frags: Your clone can throw A COPY OF YOUR GRENADE. (Didn’t i pick 2 active skill talent just above?)
Duct Tape Mod: First shot fired from my gun can throw a grenade as well. The higher my grenade capacity the higher the chance. So 0 capacity means 0 grenade right?
Fourth Row:
Left talent “Pocket Full of Grenades”: Increases grenade regen. (wants me to equip grenade)
Right talent " Supersonic Man": Increases movement speed for each active ability. (wants me to take off grenade mods)
And final two rows wants me to equip grenade mod as well.
And the augments… All of the tree is about making my clone (at least trying to make) hit hard. And all the augments are about make my clone take more damage or self destruction or taunt. All of them causes my clone to die fast.
Now let’s take a look at Hitman Tree
Good Misfortune talent increases my action skill duration, but Last Row makes my kill skills active once i activated an action skill which translates into:
For boss fights i want less active time on my skills which means the duration is actually downside for the talent row.
Lastly the Under Cover tree,
That tree makes me so tanky that i don’t even need to equip it’s active ability so the augments are kind of waste.
Therefore, we The Zane Mains are forced to pick usefull few talents on each tree. That makes us clunky.
OH and final note: Why does movement speed increase Zane’s gun damage and Moze has Sprint+Shoot talent?