WIP Note: Interactions with gear bonuses still need testing.
The following skills are Gun Damage under the NormalHit section:
- Samsara
- Jab Cross
- Wrath
- Dread
The following skill is Critical Damage under the CritMult section:
- Transcend
The following skill is Elemental Damage under the ElemMult section:
- Tempest (Shock only does an additional 10%, not 20%(?))
The following skill is Splash Damage under the SplashMult section:
- Arms Deal
The following skills are Special Multipliers under the SpecMult section:
- Personal Space (Does up to 18%(?). Only applies to Torgue impact damage, not delayed explosions.)
- Laid Bare
The following skills are Bonus Damage under the BonusMult section:
- Forceful Expression
Output = NormalHit * CritMult * ([GunElement]ElemMult + BonusMult * [ActionSkillElement]ElemMult) * SplashMult * SpecMult
NormalHit = BaseDamage * (1 + Samsara Jab Cross + Wrath + Dread) * GuardRank
CritMult = BaseCritMult * (1 + Transcend) * GuardRank
ElemMult = TypeMod * (1 + Tempest + [Shock]Tempest)
SplashMult = (1 + ArmsDeal)
SpecMult = (1 + PersonalSpace) * (1 + Laid Bare)
BonusMult = (0 + ForcefulExpression)
Credit to @Derch’s Athena’s Gun damage formula for the layout.
I personally tested all these values and haven’t found any inconsistencies. Guardian Rank bonuses are interestingly multiplicative with everything as far as I can tell. As is the Guardian Rank skill C-C-Combo, even with the other Guardian Rank bonuses.
TODO:
- Infusion
- Gear bonuses (this is more a general damage equation thing than Amara specific)
Early testing on gear bonuses implies brand damage adds to gun damage and gun type damage adds to personal space (???).