Got a bit bored as well as inspired by @pestopartyy’s request so I opted to create a playable character concept based on the great and noble Slither from Borderlands 1.
Action Skill: sprout wings and gain ability to “fly”/hover temporarily, ability to buttslam (assuming you can’t in the next Borderlands) that deal ~10 times that of your melee damage and it does a nova of fire DoT and Corrosive DoT, hp is restored upon using skill
Left Tree: “A Bug’s Life”
tier 1
Left Skill: -insert name-
Right Skill: -insert name-
Tier 2
Left Skill: -insert name-
Middle Skill: "Soft Shelled" /1, increases damage received from explosive and melee sources by 10%, constant hp regen of 2% per second, movement speed increased by 25% when hit with a melee attack or explosive damage
Right Skill: -insert name-
Tier 3
Middle Skill: -insert name-
Tier 4
Left Skill: -insert name-
Middle Skill: "Death from Above" Standard melee attack is now a "flying" leap, base damage is 1.5 times stronger than standard melee, enemies under 50% hp are insta killed
Right Skill: -insert name-
Tier 5
Left Skill: -insert name-
Right Skill: -insert name-
Tier 6
Capstone: -insert name-
Middle Tree: “Nestled in a Cocoon”
tier 1
Left Skill: "Snug as a Bug in a Rug" /5, Shield capacity increased 5%, max hp -1%
Right Skill: -insert name-
Tier 2
Left Skill: -insert name-
Right Skill: -insert name-
Tier 3
Middle Skill: -insert name-
Tier 4
Left Skill: -insert name-
Middle Skill: -insert name-
Right Skill: -insert name-
Tier 5
Left Skill: -insert name-
Right Skill: -insert name-
Tier 6
Capstone: "Incubation", FFYL augmentation, When your health depletes, instead of entering FFYL, you enter a cocoon for 3 seconds before reviving with 50% Health and Full Shield and releasing a Corrosive Nova. You gain a "mild" hp regen (~10% hp restored in ~5 seconds) Your Action Skill's Cooldown resets upon release. 120 Second Cooldown between uses. While in cooldown you go into regular FFYL mode.
Right Tree: “Creepy Crawlers”
Tier 1
Left Skill: "Acid Armour" /4, While you have a corrosive DoT on you you have 5% damage resistance, additional 5% against corrosive(so total of 10%)
Right Skill: "Toxic Personality" /1, dealing elemental dot damage gives you a corrosive DoT, elemental DoT chance up to +20% based on number of Acid Tokens(if 50% then now 70% not 20% of 50 plus 50), increases max number of Acid Tokens to 500, whenever your shield or you takes damage (besides the corrosive DoT) you gain 5 tokens, after 5 seconds you start losing tokens at a rate of 1 every second
Tier 2
Left Skill: -insert name-
Right Skill: -insert name-
Tier 3
Middle Skill: "Acid Reflux" /1, melee augmentation, now does a corrosive AoE spray in front of you, last for ~1.5 seconds (damage total is same), cooldown 10 seconds between uses
Right Skill: "Acid Burn" /1, increases your corrosive damage against flesh/shields based on number of Acid Tokens, dealing corrosive damage adds 10 Acid Tokens
Tier 4
Left Skill: -insert name-
Middle Skill: "Alchemy Affinity" /1, all sources of Elemental Damage now have a chance of causing a Corrosive Dot (Grenades, Rockets, etc.), DoT damage based on base damage of source, natural Corrosive DoT increased by 50%
Right Skill: -insert name-
Tier 5
Left Skill: -insert name-
Middle Skill: "Caustic Appetite" All Corrosive DoTs (including the one in the above skill) now heal you instead of hurting you, amount healed based on number of Acid Tokens you have, max rate is 5% per second
Right Skill: -insert name-
Tier 6
Capstone: "Corrosive Green Giant" /1, Action Skill Augmentation, transform into a BadAss Corrosive Scythid, hp and melee damage is boosted by 25%, all sources of corrosive damage is increased by 10% (dots included)
Totally willing to have input from others and add their ideas or suggestions if I feel they are good.
Contributors:
Holye4