Whites and greens EVERYWHERE. When a blue or higher rarity shows up, its ALWAYS at a selling cost of half that of white.
Whites sell for the most money
then greens
then blues
the purples
then gold
Killing bosses and badasses always yields whites and greens. Only the whites are better than greens, greens better than blue, blue better than purple, and purple better than gold.
Across all play thrus? So they just reversed the item cost so legendaries would fall less? Something is out of kilter for sure. Not sure what would be considered normal but I just killed the Warden on 1st play thru and got two greens. Should bosses be dropping better loot at this stage?
It is definitely ridiculous. I am almost through my second four play through and on TVHM and I have not received one legendary and and 3/4 of the way through and level 44. That sucks and there’s no way to treat the customers who spend their hard earned money for this game when it promised billions of blue, legendary’s etc.
The game promised a billion guns, not a billion “rare or higher quality guns that all drop within a month of owning the game”.
Folks need to cool it on these threads, imo. Assuming that the volume of “legendaries are too common” caused this hotfix, you don’t want a kneejerk backlash like this (and other threads) are demonstrating to cause the pendulum to swing back the other way.
You can still get a lot of loot Also why would it matter how much they sell for, when you get to end game and farm for a while you will have 99mil+ cash and nothing to do with it.
don’t forget all the stats on red text weapons and gear are super low damage at like half or less or barely any capacity on shields.
I have found some good items but most are from marcus on sanctuary. usually my gear is mostly blues with one purple class mod thats like lvl 13 that i’m still using even at lvl 25+