x_spot
(It's fun, Jack. It's fun for the whole family.)
#1
Thought I would start a thread where people could post interesting/powerful combinations of gear, build, and mutator modifiers; game-tested or theoretical.
I was farming the mutator with my level 65 cryo/crit Aurelia and someone dropped a level 66 cryo Proletarian Revolution, which I’m really looking forward to trying out with the increased mag size and the increased crit damage from pistols mods.
I usually pick the mutators that have a chance for glitch weapons and adjust my loadout accordingly (if needed). Example – pull out corrode immune shield for the green boots, use Chronicler (with Jack) + cryo + a Ravager for Torgue weapons, get Slam – use my Jack mod that boosts slam, maybe cryo grenades & explosive slam, etc. (been playing Jack a lot lately!) Adds a fun challenge plus makes me test out different combos of gear.
[quote=“CDR_Shepard, post:3, topic:351715”]pull out corrode immune shield for the green boots
[/quote]Does that work?
My favorite (out of an incomplete sample set) is half gravity with enhanced slam damage. I gave Wilhelm an explosive Juggernaut kit with a class mod that boosted slam damage (probably not necessary at this point), equipped the Fridgia, and played Claptrap’s rubber-duck style.