I have no bank space and most of my legendaries seem underwhelming, but I wouldn’t want to get rid of them all if I’ve just been using some of them the wrong way. I don’t really know what drops to look out for besides Flakker, Storm Front, and The Transformer which have all been amazing.
Amara is my first level 50 character, I’ve got a legendary pistol called Shocking AAA that does 588x2 with 586 shock damage at an 83% chance that goes really well with her red tree. I generally know to look out for melee gear if I ever want to respec but for other builds and characters I have no clue what legendaries are worth keeping with such little bank space.
As space in inventory/bank is limited I throw away stuff all the time. Currently I collect these weapons (in that order) and if I find better versions I upgrade and throw away the old one:
AR: Lucien’s Call, Rowan’s Call, Shredifier, Warlord, Ogre, Gatling Gun, Breath of the Dying, Star Helix
Pistol: Duc, Maggie, Unforgiven, Flood, Shocking AAA, Hornet, Devestator, Infinity
SMG: Firesale Long Musket++, Crossroad, Night Hawkin, Bitch
Shotgun: Butcher, Flakker, Hellwalker, Conference Call, Brainstormer
Sniper: Lyuda
Shields: Stop-Gap, Frontloader, Transformer, Roughraider
Grenades: Hex, Stormfront, Quasar
Relic: Otto Idol, Deathless and some purples/blues with good stats
Class Mods: one of each legendary class mod and some purples/blues with good stats
For the better weapons I also try to have one per element (for example I keep a fire, radioactive and normal Flakker). I also keep 3 good leveling weapons for new characters, but if I need more space then these are the first ones to throw away.
So far that works somehow, but inventory space is always at its limit. Next step would be creating mule characters, but I don’t like this idea.
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The best gear is (Anointed Gear), but this gear is completely build dependent and requires careful thinking. An example would be Amara using a (Pointy Psycho Stabber) gun, the gun itself comes 120% melee damage but with an anointed action skill end ability that increase melee damage by 100% she would instead get 220% after using her action skill for a short period.
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