Hello everyone!
Recently I’ve noticed that the droprates for shotguns coming from the Grinder are disproportional and so I’ve decided to conduct an experiment proving it and share its results with you.
So, the experiment took place on this weekend (05/08/15 - 05/10/15) while some GBX droprates increase is still active, but my experiment is not about showing you that this increase is so insignificant or whatever, but to show you that GBX messed up the base Grinder droprates.
Preamble: as a Nisha player and active user of Jakobs weaponry, I set myself a task of obtaining 2 shotguns: Doc’s Flayer and Doc’s Striker (with the Punisher Luneshine bonus) consisting of the “perfect parts” (Jakobs grip and Hyperion stock). Since the Flayer is a world drop weapon (which means there is no enemy who has it in their loot pool) and weapons having Luneshine bonuses can come from the Grinder only (yeah, I know one can see some hints on the loading screens which say that Luneshine weapons can also be dropped from bosses, but I’ve never seen it happen and I don’t believe it), I’ve decided to get them using the Grinder and dashboarding (obviously). So, I’ve farmed 7 LV.70 DLC Legendary weapons (5 Thunderfires, 1 Kaneda’s Laser and 1 Luck Cannon), a bunch of LV.70 vanilla Legendary guns and a bunch of LV.70 purple shotguns, finally reached the Nexus and then started this grinding hardcore.
Methodology: each time I enter the game I conduct a “grinding series” (which consists of 6-7 tries to get the Flayer and just 2 to get the Striker) in accordance with the following recipes:
- Recipe #1: [ Vanilla Legendary Gun ] + [ DLC Legendary Gun ] + [ Purple Shotgun ]
- Recipe #2: [ Vanilla Legendary Gun ] + [ Vanilla Legendary Gun ] + [ Purple Shotgun ] + [ 240 Moonstones ]
If I don’t get what I want, I quit by Alt + F4 and so on.
Results: this took long, but I still haven’t got what I’m looking for and so I keep grinding, but I’ve had enough tries to show you the results, I guess nobody will grind more to improve the data I’ve got.
However, note that I round repeating decimals (for example, 14.333333…3 = 14.3), and the results on the charts can be slightly different from what I’ve actually got, but it is non-critical and doesn’t affect the whole experiment.
Recipe #1 grinding results:
Total # of tries: 300
Weapons output from the Grinder (weapon = # of times):
Purple Shotgun = 182
Viral Marketeer = 43
Sledge’s Shotty = 21
Flakker = 14
Striker = 26
Flayer = 14
Chances of getting a weapon using Recipe #1 (based on 300 tries):
Purple Shotgun = 60.6%
Viral Marketeer = 14.3%
Sledge’s Shotty = 7%
Flakker = 4.6%
Striker = 8.6%
Flayer = 4.6%
Here is a visual representation of these results:
Recipe #2 grinding results:
Total # of tries: 100
Weapons output from the Grinder (weapon = # of times):
Viral Marketeer = 24
Viral Marketeer with a Luneshine bonus = 22
Sledge’s Shotty = 11
Sledge’s Shotty with a Luneshine bonus = 9
Flakker = 15
Flakker with a Luneshine bonus = 7
Striker = 7
Striker with the Luneshine bonus = 5
Chances of obtaining a specific legendary weapon using Recipe #2 (based on 100 tries):
Viral Marketeer = 24%
Viral Marketeer with a Luneshine bonus = 22%
Sledge’s Shotty = 11%
Sledge’s Shotty with a Luneshine bonus = 9%
Flakker = 15%
Flakker with a Luneshine bonus = 7%
Striker = 7%
Striker with a Luneshine bonus = 5%
Chances of obtaining a specific legendary weapon using Recipe #2, regardless of its having a Luneshine bonus (based on 100 tries):
Viral Marketeer = 46%
Sledge’s Shotty = 20%
Flakker = 22%
Striker = 12%
Another charts to visualize these results:
Summary: as you can see, the droprates for Legendary shotguns coming from the Grinder are heavily disbalanced. A few notes on them in relation to my case:
-
Chance of getting the Flayer is more than 3 times less than the chance of obtaining the Viral Marketeer (using a Recipe #1) - 4.6% against 14.3%;
-
Chance of obtaining a Luneshine Striker is more than 4 times less than the chance of obtaining a Luneshine Viral Marketeer (using Recipe #2) - 5% against 22%;
-
Chance of obtaining a Luneshine Striker is almost 2 times less than the chance of obtaining a Luneshine Sledge’s Shotty (using Recipe #2) - 5% against 9%.
Conclusion: I’ve never seen such a disbalance when grinding other weapon types, so I believe that since it’s impossible to determine what shotgun is the best or worst one, all the Legendary shotguns must have equal chances of being dropped from the Grinder.
Therefore, I believe it’s a huge defect that GBX must fix.
Your thoughts?