The idea of this build is to kill everything with your action skill, creating overkill homing balls. we are also using our action skill roughly every 5 seconds or so, activating so many DPS and survival Buffs. Ive manage to complete the slaughterstar 3000 on mayhem 3 solo with this build so lets get into it.
This build is extremely powerfull for mobbing and bossing alike. By abusing the Phazerker class mod we get to use our action skill (reverberation) TWICE every roughly 8.5 seconds, this activates pretty much all of our skills unlimitedly. more notably, you consume Rush stacks at a rate of 50 per 8 seconds, after 3 or 4 loops, you are at 99 stacks of DO HARM meaning you are getting 590% action skill damage, and creating overkill orbs from these.
This whole build works because of the Phazezerker class mod, making it so youre always between 20 and 25 rush stacks. i round my calculations off on having a constant 225% action skill cooldown reduction from the class mod perk.
This build also has alot of weapon damage if you want to shoot stuff between action skills. around 70% weapon damage from the class mod effect, 36% up close from personal space, a pretty much constant 5 stacks of samsara giving another 25% gun damage, dealing 25% increased damage to enemies hit by action skill, 40% more gun dmg from wrath, and a 30% elemental damage buff from tempest. she can definatly hit hard with weapons as well
Side Note: If holding a shield or weapon with the anointed effect (on action skill end, gain 15% life steal for a short time), you basicly have unlimited healing, especially paired with her damage reduction and additional healing from samsara and clarity
Action skill:
Reverberation–Allure–any element
Allure might seem counter intuative since we are going for a action skill damage build and its lowering it, but the reason is that we want the enemies grouped up so we can get Reverberation Chains to massively increase damage and get stronger overkill Remnants. you could swap these for Deliverance and Soul Sap if you dont want to bother trying to lign up enemies.
Mystical Assault:
Do Harm(5)
This is what makes you do so much damage, the stacks disapear after 20 seconds, and you get to use your ability twice every 8 or so seconds. wich means after a while you get to 99 stacks at all time. 590% action skill damage!
Alacrity(4)
Just a nice DPS boost, a pretty big reload buff thats always being maximized.
Restless(5)
more cooldown. could take points out of this one for something else if you want, 5% per point when you have over 275% cooldown isnt very significant and has diminishing returns
Ascendant(1):
this is to double the radius of Allure, very helpfull for Reverberation chains
Laid Bare(3)
this is Kunai. great for solo, great for co-op. incredible skill
Wrath(3)
3 points for 40% gun damage
Remnant(1)
this skill is the bread and butter. we do not need 3 points into it, the important lign is the overkill damage part. adding 650 damage per level is useless when this attack is doing millions of damage for me. hitting 3 enemies with reverberation while at 99 stacks of do harm will deal over 1 million damage to the enemy that ball does. you will also probably kill both the 2nd and 3rd enemy creating 2 balls that will kill 2 more enemies.
awakening(3)
more of everything we are doing lol
Avatar(1)
allows us to use our action skill twice per cooldown. also makes the max stacks 25.
BRAWL:
put 5 points in any of the 3 skills, depending what you are looking for. no good or bad options. with clarity, you always get the double healing from it. its also boosted from the phazezerk mod. just keep in mind.
Personal space(3)
a nice damage increase
Helping hands(4)
this is a always on 35% damage reduction. has diminishing returns so i left at 4/5
Samsara(3)
you will almost always get the full benefit from this. being 25% health regen and gun damage
Mindfullness(1)
not super necessary. put points in here for the movement speed, can place elsewhere
FISTS OF THE ELEMENTS:
We are avoiding Infusion, because since this build relies heavily on action skill damage, we dont want to be doing the same type of element with our weapon, we get completely walled by enemies that resist or are imune to our element otherwise
Anima(5) this is boosted by the Phazezerker class mod
this actually adds up to decent damage, and we want to avoid Infusion. boosted by the class mod, 140% DOT duration and 84% more DOT dmg from our actions skills DOT.
Tempest(4)
pretty big overall DPS increase.
Gear:
-Phazerker class mod: this pretty much glues the build together. you can use actions skills every 5 seconds on average
-try to get an anointed shield or weapon that gives the life steal after using an action skill buff
- any artifact buffing cooldown, elemental damage.
-Sleeping Giant. im using this smg because mine has the life steal anointed line wich gives me 15% life steal after using an action skill. the smg is pretty decent by itself as well. this with samsara keeps me alive thru almost anything
-for weapons she has good synergy with close range weapons such as shotguns. i like to use shock weapons and put my action skill on fire - for the grenade, i chose the quasar and the storm front. quasar helps with Reverberance and they both are great at stripping shields and allowing me to stay on the fire element for my action skill.
Thats all i have for now, feel free to post suggestions and i know i could probably min/max the skill point a little bit better, but ive managed to solo the slaughterstar 3000 on mayhem 3.
I also think this build will age very well, with the level cap increase allowing us to get down to jab cross and do unto others wich will help alot.
Thanks for reading