First up - loving the game. Nearing the end of my first, mostly completionist playthrough and aside from a few ham-fisted story moments and minor gripes, I’ve had a blast.
However there are a lot of niggling issues that, if fixed would significantly improve the experience - and I’m sure others can think of more.
So let’s put together a list.
1. More ammo vending machines near bosses/early on.
I really like the majority of boss fights, but one constant annoyance was running out of ammo if it required multiple pulls. Bl2 was pretty good about ensuring that there is an ammo dispenser near most bosses, but in 3 it’s not uncommon to have to run a ways to get ammo before another attempt. Additionally, until a bit later in the story, it’s far too easy to run low on ammo mid mission, which can become annoying.
EDIT: This seems to have been granted, as of the last patch. Woohoo!
2. An option to disable screams.
Because any elemental effect applied to me, or another character drowns out everything with endless “AAAAAAAAUGH”. Just let us turn these off, if possible.
3. More bank space.
Shared stashes in loot games are great. Shared stashes in loot games with very, very limited slots…less so. Make it expensive, and something to work towards, but honestly - it could stand to be quadrupled.
4. More openness about exactly how long our cooldowns are in-game.
Just a simple (toggled) numerical indicator would be perfect.
It’s hard to judge if my cooldown reducing Moze procs are even doing anything.
5. The ability to skip the intro after one play-through.
Self explanatory.
6. Loot Drops buffed by about 200%.
Not quite to the insanity they were, but way better than the drought we have now.
7. Proving Grounds droprates buffed significantly
Weren’t these supposed to be the primary endgame activity?
Anything else anyone would like to add?