Hey Guys!
I recently posted a build which in my mind was fairly decent for end-game content, however, after reviewing it and making a few changes, I am happy and satisfied with what I have created and shuffled around, rather than editing the original post I made, I’ve decided that a new post would be better as a few skill additions and shuffles were made, rendering it fairly different as a result.
So what is the build exactly? It’s mostly a High DPS / Glass Cannon build for FL4K meant for mobbing and boss takedowns, I am still making some adjustments to gear and will rectify any further changes on this post. I will also write down any Pros and Cons I can think of when they come to fruition, but for right now, this is what I have made.
4P0C47YP53 Build Links:
4P0C47YP53
4P0C47YP53 Build Calculator
4P0C47YP53 Reddit Thread
4P0C47YP53 Video Links:
4P0C47YP53 Video Showcase (OD)
4P0C47YP53 Athenas Video Showcase (OD)
4P0C47YP53 Trial of Survival Video Showcase
Pros:
- High DPS Output.
- High AOE Damage.
- Fast Movement Speed.
- Invisibility.
- Passive Health Regeneration.
Cons:
- Glass Cannon (Squishy).
- Pet Downtime (Dies fairly often).
- Gear Reliant.
- Damage comes from Fade Away.
Recommendations:
- Shock Weapon (Still testing for good results).
Gear Notes:
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Rowen’s Call - Unlimited Ammo during Fade Away, Ricochet Bullets and Fire Damage will decimate everything, unlike the King’s Call, Rowen’s Call usually bounces bullets to other targets as they do not tend to home in and return to the same enemy you are attacking.
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Speedloadn’ Hellwalker - Provides Knockback, Ricochet Bullets, Fire Damage and good against single target bosses, you’ll want either the Hellwalker with Status Effect and Damage, or the reduced Recoil anointment that prevents kick in Fade-Away.
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King’s Call - King’s call is another weapon that will compliment Fade Away nicely due to the return of bullets during critical hits, the damage provided is desirable, bullets will also ricochet like any other Jakob’s weapon, only this one has three projectiles that usually bounce to the same target.
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Flakker - In my experience, Flakker (and its variants) provide good splash damage which can help with Last Stand and bursting down mobs quickly.
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Cloning Hex - Reduces your action skill cooldown as it occasionally crits targets, these also passively deal DPS in splits of several projectiles, you sacrifice CC in order to build back your Fade Away, but generally worth it, a Shock Cloning Hex is ideal.
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Otto Idol - Otto Idol is a great Artifact simply for the health return upon killing an enemy, and with this build, you will be killing enemies fairly often, so you should be getting a nice boost of health whenever you score a kill. If you’re lucky enough to roll a Last Stand prefix on the Relic, you have a nice buffer to ensure you stay alive longer thanks to the invulnerability window.
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Stop-Gap - Stop-Gap is a shield that is desired because, like the Final Stand prefix, it provides a buffer-window, only this one is to the shield rather than health. The invulnerability window allows you to build back any lost shield power by collecting the boosters that drop on the floor, for this reason, I’d suggest finding a Stop-Gap that drops Shield Boosts as opposed to other types of boosts it can drop.
Honorary Mentions:
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Breath of the Dying - Have been trying out BotD for a couple of hours and it seems to shred through basic mobs without much of an issue, the plus with BotD is that on kill, a series of your chosen element will be shot out in a circle around the enemy killed, the projectiles will then hit nearby enemies. It becomes a beast in Fade Away and will usually take care of anything with armor and health without any issues, for this reason, I’d recommend trying it out as something for general use. Corrosive is a great element for this.
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Night Hawkin - Another great SMG for general mobbing and quick kills, the Night Hawkin boasts what seems to be two elements while it’s being shot, from what I can gather both Incendiary and Cryo damage is applied on hit, though further testing may be required to confirm this, again, another accurate and useful tool for the build.
Any recommendations, changes and suggestions are welcomed, as Borderlands 3 is still relatively fresh, a few legendary pieces are still unknown and will take a while to figure out which is BOS for certain areas.