Side Quests / Main Quests - your favourites and your most hated, and why.
REASONS!!
Side Quests / Main Quests - your favourites and your most hated, and why.
REASONS!!
Guardian hunter is one I hate. There’s always someone who can’t resist killing them to try to gain XP when I’m just trying to complete missions. I won’t join a game if it shows they are on it.
Hate:
Intelligences of an artificial persuasion.
It’s a good tour of outlands spur and pity’s fall, but the context is just so uninspired. Backtracking and blatant padding. “Oh wait the button you just pressed did nothing, here’s another button on the other side of the map”
See also: bandit-trap going “you need to go to…uhhh…another door!”…really? It’s almost like an in-joke among the writers
Systems jammed
It’s a tutorial mission. Unskippable, and no excitement. 4(6) characters, 3 playthroughs, but customs-trap’s side-splitting antics with the moonstones never get old!!! Except not. Entering Sanctuary at least involved killing some bandits and wildlife, and helpung scooter once inside was much quicker.
Special mention:
Everything in veins of helios’s quarantine zone. That green “sickness” effect is really annoying
Like:
Sub-level 13:
Story is actually intriguing, ghosts shake up the fighting somewhat, good reward.
Zen-trap
Nice little challenge
Shock-drop slaughter pit
Arena, mobs, 'nuff said
Watch your step:
Veins of Helios is a really cool area
Psychology of a claptrap
Locations add variation, overlook story is pretty great.
Hate:
Treasure of Echo Madre: running from A to B then to C only to run back again to point B before I can continue to point D.
Fun, right?
Any quest with a time limit: hate those, even moreso in TPS since a single ■■■■ up can already make a diffirence in completing and failing.
The good ones:
Sterwin’s quests: dunno why but I do like them. Shame that the grenade mod is unique to these missions only.
Watch Your Step: first time going through the Veins made me gasp in awe, and still does. Really fun mission that makes you go through one of the most interesting maps in BL.
every quest where u are forced to use a certain waepon they give u to kill enemies (forgot the name of it), this is never fun and i really dont know how they could add these. not a single player in the wolrd likes those quests but gearbox puts them in all the time.
also timed quests - same as above. then there is the quest for that little guy who wants to make music, alos every quest in which u have to travel all around the maps, just terrible ideas.
like: robot facility with felicity, except that terrible, terrible part with the weapon adjusting. i dont get it how they could put that in while knowing there will be uvhm.
imagine that part on OP8…
So what would constitute a “perfect” mission for you guys?
Also, I’m torn between whether I love or hate Veins of Helios and its associated missions.
It’s an awesome area with great enemies / combat, but I’m SO BAD at platforming!
Eradicate especially, some of those mission parts are bloody hard to get to / find!
Or, how Lazlo’s Lost Echos are unmarked.
Completely.
Thanks to the first few people who found them all and posted screenshots!
Favorite would probably be let’s build a robot army because the story starts to get interesting and finally the game has some catchy music.
Worst would be system jammed, its long, boring and tedious especially after the first playthrough.
Good location, verticality (not necessarily platforming, but something that lets us use the cool movement mechanics).
Not too long.
Changes the rules in some fun way (like collecting the elemental puttis for zen-trap, or the mutator arena. To give another example, the campaign missions in starcraft 2 WoL were pretty neat, also infiltrating the orc armies with your thrall in Shadow of Mordor).
Story/context is entertaining (the idea of being in claptrap’s mind, fighting his insecurity, finding secrets in his subconscious etc is really cool. To give another example, psychonauts)
Something epic/extraordinary happens. Sticking to linear setpieces gets pretty old pretty fast, it’s why I don’t like CoD and its ilk, but used in moderation it can be a good tool. For example, trying to evade a giant rolling excavator wheel while being assaulted by psychos was pretty epic in Bulletstorm. It can work without heavy scripting too: hearing a foreboding musical cue, being told to lock n load, and seeing a hordes of zombies sprint towards you really got me pumped in Left 4 Dead.
Oh, and getting to change the map permanently is always nice. (Like opening new routes, collapsing something, etc. In TPS, launching cosmo’s rocket is a nice touch)