– anything else need adding just ask
– when we get a Build thread going i can link builds to the class mods
The ‘maximum’ number of modifiers is determined by the class mod’s rarity:-
1 on White -
1 on Green -
2 on Blue/Purple -
3 on Legendary
How the skill points are distributed on a Class Mod will vary. The different variants:-
One Skill boost
+5
Two skill boosts
+1 / +4
+2 / +3
Three skill boosts
+1 / +1 / +3
+1 / +2 / +2
For full information about skill points please refer to this Amara link on the Borderlands website:-
The information below is abbreviated for quick glance.
(AS) means Action Skill
Green Tree = Brawl
Blue Tree = Mystical Assault
Orange Tree = Fist of the Elements
Artisan:-
Deep Well – Increased Magazine Size
Dread – Increased Gun Damage after Grasp
Fast Hands – Faster Reload, Weapon Swap and Mode Switch
Example:
Avenger:-
One With Nature – Extra Health and Elemental Resistance (AS)
Illuminated Fist – Increased Melee Damage - converted to (AS) element
Vigor – (AS) Kills give extra Movement Speed
Example:
Brawler:-
Arms Deal – Increased Splash Damage / Reduced Splash Damage Taken
Personal Space – Increased Weapon Damage - closer the better !!
Samsara – Damaging Enemies with (AS) gives extra Gun Damage and Health Regen
Example:
Mantis:-
Fast Hands – Faster Reload, Weapon Swap and Mode Switch
Steady Hands – Increased Weapon Handling and Accuracy
Transcend – Increased Accuracy and Critical Hit Damage after using (AS)
Example:
Master:-
Catharsis – Elemental killed targets explode, BOOM !! (Mr Torgue Approves)
Conflux – Elemental effects can randomly add another Elemental effect
Personal Space – Increased Weapon Damage - closer the better !!
Example:
Pilgrim:-
Clarity – Constant Health Regen - using (AS) increases it
Do Harm – Killing Enemies grants Rush Stacks
Infusion – Converts % of Weapon Damage to (AS) element
Example:
Rabbit:-
Alacrity – Increased Reload Speed for Rush Stacks
From Rest – Increased Fire Rate and Charge Time
Mindfulness – Taking Damage gives Movement Speed and faster Shield Recharge Delay
Example:
Stormbringer:-
Anima – Increased Status Effect damage and Duration of them
Infusion – Converts % of Weapon Damage to (AS) element
Tempest – Increased Elemental Damage - Shock Damage is further Increased
Example:
Tiger:-
Do Harm – Killing Enemies grants Rush Stacks
Restless – Increased Action Skill Cooldown
Wrath – Increased Gun Damage - using (AS) increases it further
Example:
Warrior:-
Arms Deal – Increased Splash Damage / Reduced Splash Damage Taken
Jab Cross – Melee Damage increases Gun Damage and (AS) for short time
Violent Tapestry – Applying Status Effects grant Rush Stacks (Synergy with Anima)
Example:
Legendary Elementalist (Elemental Focus using Phasegrasp)
Infusion – Violent Tapestry – Wildfire
Example:
Benefit: Whenever Amara Phasegrasps an enemy, her Action Skill Element is applied to all nearby enemies.
Legendary Phasezerker (Action Skill Focus - Damage + Cooldown)
Anima – Conflux – Clarity
Example:
Benefit: On Action Skill used, Amara gains her Max Rush Stack count, but they decay over time. Amara gains 3% Weapon Dmage and 10% Action Skill Cooldown rate based on the number of Rush Stacks -
Max Rush Stacks +5
Legendary Nimbus (Elemental Area Focus)
Conflux – Tempest – Violent Tapistry
Example:
Benefit: When ever Amara first damages an enemy with her Action Skill, she creates a damaging cloud of her Action Skill Element at that location -
Cloud Damage: +25 / sec
Legendary Dragon (Melee Focus)
Do Harm – Remnant – Restless
Example:
Benefit: Whenever Amara kills an enemy with a melee attack, her Action Skill Augment is triggered.
Legendary Breaker (Melee Focus)
Find Your Centre – Jab Cross – Personal Space
Example:
Benefit: Amara gains Damage Reduction. This bonus is based on the distance to the enemy. The closer the enemy, the greater the bonus.
Damage Reduction: Up to 29%
Just an example of how a Legendary can have differing points and modifiers:-