Hello. I checked the other threads to see if there was something similar being said. I did not notice similar things. I got a lot to say about Moze as I feel the Skills are out of place
Moze is designed to put a lot of bullets down range. She is the new Roland/Axton in a few ways. Unfortunately, the Skills are out of place, or not scaling well. I will go by a random list
Cloud of Lead: This skill is only for saving a bullet every now and then. The issue is that all the weapons Moze would benefit the most from, are low in damage. This percent is too small to properly scale with the gun itself. Even if it were to scale, it is Incendiary damage. Some enemies are immunie to it, or the enemy has shields. It would make more sense if the bonus damage was Phyiscal as it is more universal
Matched Set: This requires a set of weaponry which is difficult to do given how random things are. If there was a way to craft the items you seek, or have a vending machine specific to a manufacturer, then this would lower the difficulty and make this a more useful skill
Stoke the Embers: This combined with Specialist Bear makes the Iron Bear do crazy damage to fleshy targets. Problem is it is Incendiary damage. It has to go through shields or worry about enemies being immune to it. Then you have to think about equiping the Iron Bear with the Salamander which is a hassle. It is much easier to leave it on the Minigun because it is Physical damage . The only thing left for this skill is for use with Moze. Another meh proposition because again, Physical is universal and much more valuable
Redistribution: One of the out of place Skills. It is a skill that makes Moze want to be a Sniper. She is designed to put bullets down range, not try to slow down and aim for the head. This does not make sense at all. Even with the best Dahl burst AR/SMG you can find, you are lucky to be hitting the head because of bloom, and movement. Then to make it worse, it is based on the Magazine and not the ammo pool… Making this more useless. You will dump so many rounds that the regen can not keep up. This should be something else
Scorching RPM’s: The only reason this skill works is because of the rate of fire. As pointed out above, headshots are difficult
The Iron Bank: This skill would of been perfectly fine if it was a flat ammo increase, not a percent. I will use 2 guns for this example. One is my best Vladof, the other Dahl (both are AR’s). The Dahl has a 24 round magazine while the Vladof is 60. The Vladof would get a 21 round bonus from the skill, while the Dahl only gets 8. This game should be about choices. If I like to play with Dahl weapons, then the Skill should compliment it. Unfortunately that is not the case. It benefits Vladof the most unfortunately
Forge: Same problem as Redistribution. It is based on the Magazine and not the total ammo capacity. If it refilled the ammo capacity instead of the mag, this would of been a lot better
Experimental Munitions: Incendiary yet again, and to further add to the problems, it is based on Critical Hits. Moze is not suppose to be a Sniper!
Force Feedback: Oh no… This is a Critical Kill ability. If this was a gain health and shields for each bullet after a Second Wind, then I could understand it
Thin Red Line, Selfless Vengeance, and Desperate Measure: All of this is depends on low health. Not ideal given that Iron Bear takes awhile to cool down, and Force Feedback doesn’t work on bosses
Fire in the Skag Den: Demolition Woman is perhaps the only well planned tree. This makes sense on all skills except this one… It is Incendiary. Please put physical on it so it actually has more uses!
Last on my list is the Iron Bear itself. As a few other posters have pointed out, you can’t rely on this to be your damage dealer. It is mostly there to give you a shield recharge. Given the long cool down, that is not something you can’t comfortably rely on though
I do agree that the Iron Bear needs to be looked at however, that will be hard to do. If you have Specialist Bear and Minigun upgraded, it can shred half a boss health bar before it runs out of fuel. If you give it more fuel then it becomes a damage dealer
If you give it a lower Cool Down, then it will become a mech game. I am not sure what the proper balance method is. Someone who is better at thinking of fixes will have to be the one to try and find a solution
For now, this is all I have. Thank you if you read this!