VaultHunter101
(So long, and thanks for all the fish)
#1
So, now we’ve had time to play all the characters up to UVHM (and beyond for many!), what is your personal favourite combination for two-player co-op (on-line or local)? And what makes that a good combination for you? (Skill set, play-style…)
Right now my favourite comb is Axton & Maya: great coverage of the field while mobbing from the turrets plus phaselock/scorn keeping things slagged; both can play tactically but also get up close and personal when needed. Throw in relics with team action skill cooldown and health regen buffs, along with two players with a similar approach, and you have a winning combination.
farsight37
(Today, everything was fine in Opportunity and nothing bad happened.)
#3
Played a bunch of OP8 with a buddy of mine. He was a hybrid Zer0 (mostly focused on gunplay + Execute), and I played a Thoughtlock/Ruin Maya. Converge + Ruin, and then he’d launch Kunai and get a bunch of mobs with the splash, plus Death Mark, and then the Thoughtlock’d mob would die and we’d get to proc Converge and Ruin all over again. It was extremely efficient and extremely fun.
What 40pounder said. Krieg can smash his way through enemies while Maya keeps him alive and makes some kills on her own. Krieg and an anarchy Gaige are probably the worst combination since both need kills to keep their health or shields up respectively. Still, any two good players can maximize their character’s strengths and minimize the other character’s weaknesses.
Yeah like others have said I can see how Maya would work well with anyone. That said, Krieg is so ridonkulously powerful that Mayas res and healing skills can help keep the meat man on a crazy roll.
I find Zer0, Maya and Sal to be pretty good team-players if having each character covering a different role/range, for example, melee-Assassin and Siren, Zerker and Siren, Zerker and sniper-Assassin.
Krieg on the other hand… better alone than having any company, specially at OP8.
I’m not sure Maya is all that great for melee characters. PL+Converge can get aggravating when you’re constantly losing sight of enemies as they are tossed around and lifted up over your swinging buzz axe or sword. Actually, now that I think about all those times I’ve whiffed as Krieg (especially when I needed that kill for the health) it’s a major pain in the ass.
And Krieg doesn’t need healing from anyone else. Zero, yes.
That’s what I was going to say. Krieg mainly suffers in a team because everyone has one way of slagging or another, and all Krieg has is bouncing betty grenades that won’t last him forever, especially when he can’t keep fuel the blood up for an axe-ton of thrown axe explosive damage. He also doesn’t suffer from enemies getting thrown around like zero does because if his melee doesn’t connect, it doesn’t end his action skill and therefore his killing spree.
Salvador doesn’t really do anything for the team except maybe for doing damage. Even if he plays tank, that’s only due to Moxxi abuse and less because he is a great tanking character. Krieg plays that role better as long as he gets kills, and even Axton’s turrets can be a good distraction. The only benefit for a team that has a zero would be his kunai. He doesn’t stay alive without transfusions or moxxi guns and generally only does burst damage or collects CA stacks that both take precision, some planning and as little lag as possible to pull off effectively. Gaige I have no interest in and only ever saw players using bee+fibber or even norfleet+sham online, so I’d say she’s even the most useless character as I am more put off by deathtrap and his menu bugginess and noclip-capabilities than his role as a distraction would make up for.
So… Maya is great for everything except melee zeros, and every other character better works on his own or doesn’t prove too valuable to a team unless raiding is considered (IMO).
I’m generally trying to keep two scenarios apart, one is bossing or raiding and the other is mobbing. In mobbing, no character is better and more useful to a team than Maya, everyone already said that. If we move on to raiding (and I consider the raid on digistruct peak to be a “raid”, just not in the classical borderlands way of raiding), a lot more opportunities for other characters open up. For example, @BookEmDano’s point about Salvador providing bullets for the team can actually be seen as a real plus for him. In general mobbing, ammo spews out from everywhere and if you run low on ammo on any character, a bullet regeneration of 1.5 won’t change much for you as your team will pick up ammo from other places faster than this could take any “real” effect. Of course, DPS is his domain and he does it exceptionally good.
Again, for Zer0, B0re is good and all, but isn’t a deciding factor when mobbing. It can make bullets count double or triple on a few occasions and when paired with a Maya and Converge these occasions multiply, but again, Maya is good with anyone. When it comes to b0re-able enemies, nothing kills the boss (and the fun for others :p) faster than him. I’d choose a Zer0 over a Maya against Hyperius almost any time.
There are always some exceptions. Like how Axton’s turret’s shield can absorb some raid bosses’ attack (I don’t remember which one), or how hellborn Krieg is a strain for the eyes but needs little to no help either. Every character can help a little in one way or another, even Gaige and her aggro-drawing pet. I have no particular “favourite” character, I play every character equally… except for Gaige, I just can’t seem to understand how she works. I cannot remember each and every use for each character either, pure zer0-players will always know more about him than I do, for example. Also, a lot of a character’s viability depends on the player himself. I’ve even seen salvadors respawning
1 Like
VaultHunter101
(So long, and thanks for all the fish)
#20
Gaige is an interesting character. A full-on anarchy-discord Gaige is something else, although I haven’t got mine far enough to figure out exactly what yet! (Level 50). The boosts she gets to shock damage suggest she should always be good for shield removal duties, so a good complement for Maya especially when the latter’s phaselock is on cooldown. She’s got the one skill which can slag an enemy on the first shot that connects, which can be helpful in co-op since it’s more precise than magic missile (although nowhere near as good as ruin or double slag turrets for epic mobs.) Buck up is good if you are playing with other characters relying on a bee shield or similar, but a liability for those relying on keeping their shield down for melee boost etc.
I’ve mosty played by Gaige solo, although I’ve played through normal and true (and a bit of ultimate) with one - that has been fine, but that’s also a lot to do with play-style.