someone has uploaded the Borderlands 3 launch event from last week. It is shortened and the quality is not good. But in one of the interviews, Paul Sage was asked what their plans are for after the first year of content.
He basically said, that it is uncertain and that the team is more excited to work on other projects. I suppose many of you are familiar with PR speech. If those people do not give a clear yes, then it is always a no. And Paul Sage in particular has already done these things back when Elder Scrolls Online released, which already raised my attention.
However, just see for yourself and tell me what you think. The discussion starts at roughly 28:14
I had hoped, Borderlands 3 would receive the time and attention it deserves, for more than a few lousy months. The money is literally on the street.
Their team has been working on this game for over 5 years, Iâm sure theyâre excited to move on to other projects. With that being said, though, I think there will still be plenty of support for this game, as long as the community continues to play and they make sales, they will continue to support it.
That doesnât read as âabandoningâ to me. They may toss out some smaller content like the head hunter packs while they gauge the reception, and then drop larger campaign updates at longer intervals.
Pretty much like any other online game when you think about it. In this aspect, I think they may take the MMO approach to content updates.
narfkeks
(May this forum rest in peace - Davin Dittrich)
#5
Their original plans for Borderlands 2 were only for 1 year as well and the game got additional DLC after additional DLC, despite hardware limitations. If the game does well, then Borderlands 3âs lifespan can be just as long, if not longer. And the community will add to this as well with events and user-created-content.
Iâm so out of touch with game development and what gamers expect nowadays. When did developing for 5 years so itâs great, and further supporting a game for an entire year, become âabandoning it after a few lousy monthsâ?
If hyperbole like that is the norm, it makes me wonder whatâs going on in the gaming industry thatâs making people so cynical.
(I kinda want to know, but I also donât want to get bummed out. For example, I recently looked into PS4 controllers and ended up learning about the insidious use of Door-in-the-face technique in games, especially in games with mtx. The more you dig into something the more bummed youâll get haha)
I know they specifically said that they had no intention of it becoming a âgames as a serviceâ model. And, they thought that it should stick to its existing formula, which works.
Iâm more interested in hearing them say that they will begin work on Borderlands 4⌠so, we wonât have to wait 7 years for that one to come out.
Our minds were poisoned by the vultures of the industry for way too long.
It is a shame, that carrying for a game out of passion and love, is widely considered âGames as a serviceâ now. There is a huge difference between this and the other.
You can drive an insidious and greedy plan to release unfinished games and then charge players for adding things that should have been in there all along. But Borderlands 3 does not come across as such a game. They took their time, it seems finished and supporting it merely sends a positive message to the community. That their game is still being updated and added to.
I find this virtuous and worth striving for. Abandoning such a big project after a mere year is really sad and I really do not see, why people would support this.
I donât WANT any developer to have plans for DLC that go on for years and years right on release. Every game that comes out swinging their big decade-long DLC plans around flop. Evolve shriveled. Destiny survived it, after cutting their losses on the first game and starting on a second one with more realistic goals.
I want a complete game, and Gearbox can sell me more when itâs clear people enjoyed the original product.
I agree with that. It is just, that it sounded like they barely even consider it.
VaultHunter101
(So long, and thanks for all the fish)
#16
I am honestly not that concerned about this given Gearboxâs record of supporting BL1 and BL2. BL1 got the DLCs and then, when the original GameSpy servers used for multiplayer on PS3 and PC were shutdown, GBX worked with others to restore multiplayer. That was 2014-2015, five years after initial release and well after all the DLC.
Then there was the massive 2015 patch for BL2 on PS3, PS3, 360, XB1, and PC three years after launch. And that was also after the unexpected production of the Head Hunter packs, which were basically a âthank youâ from GBX to fans of the game.
TPS was odd because it was made by 2KAus, a studio that was shuttered soon after thanks in no small part to the gutting of subsidies for game developers from the Aus government. But even that got support in its original release version up to the end of 2015 (a year past launch).
All that to say, thereâs going to be content with continued support once the planned content is out of the way. GBX do have other stuff theyâve been working on, so weâll see that at some point. And then - who knows? No-one would have predicted Head Hunter packs or a 5th DLC back in 2012-13.