Hey guys,
first of all: Pls excuse me for my most likely improvable english. Not my native language. Trying my best.
Nontheless - to the reason of my topic. I can say that Borderlands is currently my most played franchise or most played non-only-online game of the last couple years. So I´m really excited to play this one. At the same time this will be my first Borderlands playing on PS4. And I nearly got like none experience in terms of shooter on console. So to get an easy start I wanted to try and start with an heavy melee and AS focused build, which I also never tried before.
May you wanna take a look at this and wanna give me some thoughts, if this could work out or if I failed to see some problems.
The AS should hopefully work as huge damage source and a catalysator for going for high melee damage numbers. And at the same time of course acceptable tankyness.
So here we go:
Brawl
Root to Rise 5/5
Thats already the most questionable one. But I needed some last points to unlock the keystone. And here I will get the skill with the strongest HP boost. Most likely good against burst damage from bosses. And my other HP-reg skills will scale with max-HP. So here we go.
Personal Space 0/3
Just a quick note to the ones, I didn`t take in the Brawl tree. This one: Only damage boost for weapons. I don´t wanna use them. Or as rare as i possibly can. So we leave this one out.
Clarity 5/5
This will be my go to skill for my early game. Nice health reg. Stronger when being low. And even doubled after using my AS! And I will use my AS pretty often. So should be a nice choice for beginning.
Arms Deal 0/5
Won´t afflict my main damage sources. And the resistance is to specific in my opionion/ the skill points too precious. So no points here.
Samsara 1/3
In the end I still needed 1 point for the key ability. This one went here. A single point in a stackable one should always be nice. In this case a health/reg up to 10% in best case with only 1 point. Also released through my AS. Sounds nice. The gun damage ofc isn´t what I´m looking for. But nice to have.
Helping Hands 5/5
40% overall reduction? Really? Sounds like a non-brainer for me. And it even lasts 15 sec. My god. Like that one. And it also will get released throughout my AS. With high CDR I hopefully should be able to run around with this crazy tankiness like nearly most of the time.
Mindfulness 3/3
Also very nice one which will grant very high mobility, which should be needed in a melee build. Stacking when taking damage should be an easy one as melee. Even though it only lasts 5 secs. But op to 100 % in combination with a very short regenration delay of my shield = even more tankiness. Exaclty what´s needed in this build, outside of raw damage and resistance.
Find your center 1/1
A total no-brainer I would say. Just one point for finally a huge boost in melee damage. 100 % sounds acceptable. And again my AS will boost my stats: additional 75% melee range. Nice.
Vigor 0/3
Well, I also get my mobility with “mindfulness”. And this one isn´t nearly as strong. Cause it´s focused on Co-op. But cause I will also think about playing solo I will defintely leave this one out.
One with nature 0/5
May a suprise. But the max-HP-Boost won´t be as strong as “Root to Rise” and the the elemental damage reduction will be based on my AS-element. And this is going to be shock. So that´s again to specfic for me to spend points in. So 0/5.
Do unto others 1/1
1 point skills are often nice. I hope this one too. 8 sec cooldown sounds okey, cause it will amost instantly get triggered as melee. And I see litte damage boosts coming in for this one, cause it´s based on my AS-element = shock.
Jab cross 5/5
Now the other way round. My melee damage will now also boost the damage of my AS. So I guess there should be also no hestitation here. Should lead to a playstyle where I should be able to constantly switch high between AS and melee damage numbers.
Guardian Angel 1/1
Wow - this one also seems like a pretty strong one. Especially for playing solo/ without guns. Free Second Wind all 120 cd. Guess the cooldown is justified. On top of that an elemtal nova based on my AS-element again. Nice. And that with only one point. So again no time to overthink needed.
Blitz 1/1
This one is hopefully where my wanted playstyle slowly starts to shine. Hopefully also the great key ability I hope to be. Didn´t see any videos till now. But while reading there should be a lot to use: Dash/ gapcloser which will provide additional mobility. 8 Sec cd. Even resetted when killing an enemy. Should be great for “trash mobs”. On top of that again +100% melee damage.
Only question here is: It only says “dealing Elemental melee damage”. Based on what? Is it random? Or based on AS-element? That would be so nice and may make many things synergize very well together.
**Mystical Assault **
Do harm 5/5
Again a stackable skill which will be stacked throughout killing enemys. Should be quite possible to stack after unlocking “Blitz”. And will finally result in an even stronger AS - up tp 45%. Basically just what´s needed for the core of the build.
Restless 4/5
“Only” 4/5 cause the point will be needed somewhere else. Also not much too say. So many bonuses I will receive after activating my AS. And this one will make me able to do so even more often. So also a great choice in my opinion.
Fist of the Elements
Anima 5/5
Actually the only skill in Tier 1 I got the hope I will profit somehow with my preferred playstlye. So basically without alternative. I´m acutally not sure if my AS will also trigger Status-Effect-Damage? If yes, this of course would be an more than okey choice. Would lead to an additional 60% Elemental-Status-Damage. And this one should be quite high.
And now, i guess, the final two skills, which - I hope so - will make this build really really totally work out:
Illuminated Fist 1/1
Wow - only one point. But the effect seems even greater. +75 % Melee. Well, that´s nice. Sounds already great and would be nice alone. But even better: Converts my melee damage into my AS-element. Wow. So i got two parameters for buffing my main melee damage source? Right? That´s nice. And there should be surely a lot of ways to buff melee or either shock damage.
Tempest 5/5
So cause of Illuminated Fist this one really starts to make sense. Not only buffing my AS-damage now. Now it´s also afflicting my melee damage on top of that! Hoping for a class which raises Tempest and some melee skills. There could be some potential here I guess.
And for Augments:
Phaseslam
Seems like offering the highest base damage while quite a acceptable cd. Even though I will most liekly need to stack some CDR to get things going.
and
Soul Sap
Seeing no alternatives. And this one will add some bonus survivability based on my AS-damage. And I mean, that´s what my build shall be build around. So still a quite nice one I guess.
So what you guys think? Could this work out? Are there any skills - i didn´t see any of them - which don´t work like I think they will? Especially in Blitz and it´s element I´m interested.