Moze has great skill trees, a great personality/look, and an awesome action skill IDEA. Between the 2 minute cooldown, the already noted endgame near uselessness, and a “nuke” that’s more like a gentle slap on the wrist; Iron Bear might as well be Claptrap for all the good it does Moze. It isn’t right for Moze to be the only character with an almost entirely useless action skill. But it’s an easy fix! I see two potential ways to fix Iron Bear:
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Reduce the cooldown to 60 seconds and give Iron Bear a 50% damage boost. From what I’ve seen, a 50% boost won’t add much more viability to Iron Bear, but you’ll be able to kill at least a few of the weaker enemies every use.
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Keep the 2 minute cooldown but have skills like Phalanx Doctrine, Desperate Measures, Experimental Munitions, Armored Infantry, Click Click, The Iron Bank, Scorching RPM’s, Short Fuse, Torgue Cross Promotion, Means of Destruction, and Fire in the Skag Den affect Iron Bear as well. I’m not saying ALL of those skills should affect Iron Bear, but allowing a good chunk of them to would give you so many different options for how to build Iron Bear and add damage to it.
As it is, Moze is fantastic just running as herself, but, personally, I don’t want to play as a character who has a useless action skill. I see no point to it.