Not mine found this on reddit and agree with the points and would like them fixed
A couple tiny QoL things are turning me off from Zane.
So I was looking at him as my starter but after watching a fair bit of gameplay I’ve noticed 2 things that I feel would get quite annoying after playing him awhile, and they bother center around grenades.
The first issue being that when you have 2 action skills equipped you can’t see a grenade counter to know how many you currently have. That may not seem like a big issue because you can’t throw any grenades but with a lot of his skills using grenades and most importantly buffing his clone based on his grenades you would want to make sure you have at least 3 before you cast it.
The second issue is that both is clone and his drone throw out a lot of grenades themselves. These grenades however don’t seem to damage you, which is a good thing with how much they put out you don’t want to die to friendly fire. The bad part is they still seem to produce a grenade indicator, so there’s no way to tell if that grenade next to you is friendly from your drone and safe to stay by, or if it’s about to blow your legs off.
So these are two things that seem pretty minor but I feel would get quite annoying when you go into dozens or hundreds of hours of gameplay.