Does anyone know if the reserved health caused by “Thin Red Line” counts as missing health and thus, would synergize with “Desperate Measures,” which boosts gun dmg. based on the amount of health Moze is missing?
The highlighted word in Thin Red Line for Moze’s Shield of Retribution tree states that the health is Reserved which isn’t the same as missing. However, Desperate Measures doesn’t specify missing health, simply how low her health is. Though we probably should assume this means missing so I imagine DM is not triggered by it.
DM would be pretty damn OP otherwise. A constant nigh 40% increase on damage stacked with everything else? She already looks OP on paper. That would just add to the insanity.
your reply illustrates exactly why I asked - because nothing is specified. I was hoping someone had a definitive answer, so I could do more than just “probably assume.”
That’s the big problem with a lot of this. Until we get it in our hands or have an interview with the people who made the trees, we can’t know for sure. However, if D&D has taught me anything it’s that specific word choice is important.
You can use Selfless Vengeance to proc it though although you’ll need gear that heals you or VAMPYR in case you need to reset that.
Ok I think I have confirmation they do indeed synergize. Bahroo found a Legendary shield with the Thin Red Line perk and 60% of his health bar remained empty instead of just giving him a full bar with less health amount. So yeah, that’s pretty OP synergy.
Stumbled onto the “reserved” language, it does indeed mean missing as seen in the pics I posted from the Bahroo stream.
I don’t think we can assume that it means missing simply because of the health bar animation. If the character’s maximum health is reduced upon reserved then that would not count as missing. The only way we can confirm it or not is to check the damage numbers and I’m guessing Bahroo couldn’t/didn’t test that theory to see if damage did actually increase.
I also refuse to believe that the devs would make such a huge mistake. They’ve show that they have learned from past mistakes when it comes to skills and giving Moze the capacity to have half a dozen skills with the potential to increase gun damage upwards of 40% each constantly is a mistake that can easily be caught and fixed. That level of OP is nigh unacceptable.