Hey all, I’ve been working with @brendangbeebe on some Civs of the major companies in the Borderlands universe, I am looking for both suggestions and someone to do the models.
As a heads up, I have no formal training in coding and this is my first project, (horray for learning on the fly!) so don’t expect results that quickly.
Suggest away!
(to the mods: I wasn’t really sure where to put this, so if you have a better idea, feel free to move it)
What we want/have UA: Unique Ability UB: Unique Building UU: Unique Unit Anshin: Leader: Unknown UA: Every third unit trained spawns with the Medic promotion. Half unhappiness from population. Population loss from attacks on cities reduced (should be noted that this is when Anshin is on the defense). UB: I was thinking of a hospital replacement possibly UU: Atlas: Leader: General Knoxx UA: UB: UU: Bandit: Leader: We have a few ideas, was wondering who should run them UA: Faith from kills, Great Prophets can act as Great Generals/Great Generals can act as Great Prophets. Units gain strength based on faith value. Units do not gain experience, have increased health values (this last part is hard to explain) UB: Possibly a Barracks line replacement. If not, a Temple or Castle replacement. UU: Dahl: Leader: Stanton Dahl UA: They have two abilities. One is to abandon cities that they take over during conquest. In doing so, the city becomes barbarian controlled. The other is to abandon their own cities. Unlike the other abandonment, this city turns into a city state that is neutral toward Dahl. If Dahl retakes the city, there is no resistance time in the city, but unhappiness from population in that city is doubled for 5 turns. UB: Crystal Refinery. Replaces Stone Works. Can be built anywhere where there is a mined resource. We’ve been throwing around a few ides, like giving all mines in the cities worked radius the chance to discover any material than can be mined. This is checked every time any such resource is discovered for the first time. Another idea was all mined resources provide double output (2 gold per gold resource, 8 coal from 4 coal, etc.) UU: Dahl Soldier. Infantry replacement. Levels faster than it’s counterpart. Also has the ability to construct two tile improvements as follows. First is the mine. Second, after selecting their first promotion, Dahl units have access to one of two upgrades. One upgrade allows for the construction of shield generators. Shield generators act as citadels, and give all nearby Dahl units Cover I. The other is a constructable unit, called the wormhole generator. The wormhole generator has Cover I and has the following ability: all tiles next to the wormhole generator consume all movement points for enemies moving through the area. Wormhole generators have no movement. Hyperion: Leader: Handsome Jack UA: Ability to puppet your own cities has been talked about here UB: Helios Space Station. Replaces Manhattan Project. Requires 1 Uranium to construct. Replaces the Atomic Bomb and ICBMs with Targeting Beacons (Marks I and II respectively). Targeting Beacons act as a consumable unit to call a laser strike from the Eye of Helios. Laser strikes deal more damage, but with a smaller splash radius. UU: Tossing some ideas around. Mostly has to do with loaders replacing some or all of the top tier units. All loaders will have the ability to be “Moonshot” from Helios Space Station, allowing for a longer range Paradrop. Jakobs: Leader: Montgomery Jakobs UA: For every forest tile worked by a city increases it’s combat strength by 5%. Double production from sawmills. UB: UU: Maliwan: Leader: Unknown UA: UB: UU: Pangolin: Leader: Unknown UA: All Pangolin units gain access to a new upgrade path in the insert name here path. The upgrade path begins after taking Cover I, and allows for the unit with the upgrade to take damage from ranged attacks on adjacent allies instead of the ally. In addition, all defensive structures give culture. UB: UU: Tediore: Leader: Aaron Linde UA: UB: UU:Insert name here. It replaces Landsknechts. They are even cheaper than Landsknechts, are one movement faster, and have slightly increased damage. They cannot heal damage other than pillaging, and that is a reduced heal. These never go obsolete, instead they scale in cost and strength as Tediore gains technology. Torgue: Leader: Mr. Torgue Highfive Flexington UA: UB: UU: Vladof: Leader: Comrade Vladof UA: UB: UU:
This is a list of what we have IDEAS for. We will specify when something has actually been made in this post with a , with a next to the corporation’s name when they are done. We also are looking for someone willing to help with the coding, because neither of us have coding experience.