Been playing around with fl4k’s skills and i’ve noticed a few ones that look a bit off:
Master - Barbaric Yawp boosts “pet bonuses granted to fl4k” by 100%
If this skill only applies to the small passive bonus of each pet then it’s really bad, overall worse than a first tier skill (ex: a great horned skag would provide an extra 5% damage and 10% extra gun damage, which is fairly weak).
Even at 200% it’s not really that good either compared to other skills as deep as this one into their skill tree.
On the other hand, if it applies to other skills too like Eager To Please, Hive Mind and Frenzy, then it’s absolutely busted, which seems to imply it’s not the case.
Master - He Bites! makes pets reflect 15% of the damage they receive. Historically this type of skills has been underwhelming (see kinetic reflection) and 15% looks really low. Even if it’s affected by pets damage buffs and amplified by a class mod i’m worries 15% is just too low to make an impact against high level enemies.
It’s also a bit weird how the spiderant provides defensive bonuses in a skill tree that is focused on damage output.
I hope these kinks get ironed out before release, especially since the rest of the skills look quite interesting.
EDIT
All in all it seems fine to have spiderants in the damage focused skill tree as they provide a bit of survivability to otherwise squishy early builds.
So overall that’s fine, especially since i suspect jabbers wouldn’t be ideal for sniping (shooting enemies causes them to move around) and the skag fits nicely in the master skill tree.
The 15% damage share skill seems weak, but it’s entirely possible it’s actually fine, i guess we need to try it out first.
Barbaric Yawp on the other hand is underwhelming if it only applies to the pets passive bonuses, while if it were to apply to other skills too (hive mind, frenzy, shared spirit, the regen from who rescued who and maybe eager to impress’ cooldown reduction when pets kill an enemy), like big game does, then it’d be an amazing skill.
If it applies to the small passive bonuses only, bumping it to 150-200% would already make it worthwhile compared to the other skills fl4k has.