I’d like to know why the SMG in both bl2 and tps outclasses their AR counterpart. I find it incredibly irritating when no matter what the smg is better. Like comparing the major tom and torrent for example it isn’t even fair.
Gearbox have absolutely no idea what their doing when it comes to weapon balancing frankly.
Unless they meant for AR’s to be the weapons to go to if you want to tickle your enemies.
I guess you haven’t tried the Hail, Hammer Buster, Shredifier, and Torgue Rifle/Spitter.
The Hail, Hammer buster, Shredifier and spitters do not have SMG counterparts.
why anyone thought type C crit bonus’s where a good idea is anyones guess.
GBX did AR’s right in BL1.
So right I might add. Not sure what happened though.
If torque jakobs and vladof had smgs they’d 1up the ARs
This is a several year old discission at this point. Yes in BL2 and TPS ARs are made made to be underwhelming.
And i think the reason for this is the different gun mechanics. BL1 i dont think had the soft caps for fire rates. So getting a gun with 15 fire rate (smgs) was just stunning. You had a much better balace.
I believe the highest fire rate for ARs was 11.2 and damage was around 400 ish (torgue AR could cross 500 but with like 9.8 fire rate).
Smgs could be anything from a bloody 3.2 to like a 22.1. But damage on a single shot smg was around 220. So you could have double the fire rate but half the damage.
Also known as a lil thing called balance.
Now ARs basically cap around 10 fire rate and the damage is typically a lil less than SMGs. Yes torgue ARs are strong (and i still use them an my main on Willy) but at a top fire rate of 5.0 which then causes a massive loss to accuracy ARs are still at a disadvantage to SMGs.
Also bring back my Atlas ARs Gearbox!!!
Yeah, my comment was in reply to this:
I don’t really agree with your assessment.
Having 5 or 6 good ARs does not mean the entire class of weapons is good.
The hail has splash, splits into 2 bullets, and has a 150% (or is it 250%) crit bonus.
The hammer buster II has increaed damage and an increased crit modifier compared to normal ARs.
The major tom splits into 3 bullets.
These are not typical features of ARs. If you take a routine, run of the mill AR, only a few are worth a dang. No scavs, most Dahls with the exception of the minigun, and most Vladofs aren’t worth using over SMGS. Especially now with the Fast talker, even vladofs are invalidated for the most part. There are few assault rifles that actually have a place as viable weapons. Most can be easily replaced with an SMG.
They have no redeeming factors. They have low damage, high recoil, low accuracy when hip fired, low elemental effect chance, lower fire rate than SMGs, smaller clips, lower ammo pool, and a decreased crit modifier. They need far more than a stability and accuracy buff imo.
and comparing dahl smg and ar legendaries isnt a good starting point, you need to use any other rarity to accurately compare the two gun types. i never got why they changed the gun types and mechanics SO much between 1 and 2. i agree with others who want maliwan shotguns or vladof smgs